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How Did I Survive AD&D? Fudging and Railroads, Apparently
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<blockquote data-quote="TiQuinn" data-source="post: 9471991" data-attributes="member: 4871"><p>You're bouncing around a LOT between different editions and really making this more complicated than necessary, as well as picking and choosing which editions have limitations in particular areas. Yes, 2e's Magic Item Creation rules suck. They suck much more than 3e's creation rules. This feels like cherry picking.</p><p></p><p>Yes, there's more variability in how a DM chooses to allow players to find out if the path to the left leads to the ogres, and this is probably the crux of our disagreement. I think I'm finally getting where we diverge on things.</p><p></p><p>I believe that providing a way for the players to find this out is the more important point. However, there are DMs who will use different methods for revealing that information - i.e., the players need to find a sage who has that information versus the players roll a skill check to see if they know this information. IMO, there are best practices. DMs discuss what works well at various tables and eventually the community decides what is a best practice, and what likely isn't.</p><p></p><p>In 5e, the best practice is let the player roll a skill check of some sort. It could be a Perception check. <em>"Hmmm...the air is foul in that direction, and smells of bad body odor. You can also faintly hear snoring and is that, something belching?"</em> Or it could be a Survival check. "<em>You find tracks leading in that direction. Humanoid footprints, but twice the size of any human foot."</em> If the DM is unfamiliar with the rules, or just inclined to playing a different way, they could say "<em>Well, you'll need to consult someone whose been here before."</em> Does it work? Sure. Is it what I'd consider a best practice for 5e? No. Is it what I'd consider a best practice for any edition of D&D? No. Could someone disagree with that stance? Sure.</p><p></p><p></p><p></p><p>I don't think that's a good example at all, and it isn't even down to context. There was a difference between the choices. I would never make it a 40% chance vs. a 50% chance because that's far too narrow, but if there's a 1 in 6 chance vs. a 50% chance of complication along with a speed element, there is a material difference. That's not a Quantum Ogre situation.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9471991, member: 4871"] You're bouncing around a LOT between different editions and really making this more complicated than necessary, as well as picking and choosing which editions have limitations in particular areas. Yes, 2e's Magic Item Creation rules suck. They suck much more than 3e's creation rules. This feels like cherry picking. Yes, there's more variability in how a DM chooses to allow players to find out if the path to the left leads to the ogres, and this is probably the crux of our disagreement. I think I'm finally getting where we diverge on things. I believe that providing a way for the players to find this out is the more important point. However, there are DMs who will use different methods for revealing that information - i.e., the players need to find a sage who has that information versus the players roll a skill check to see if they know this information. IMO, there are best practices. DMs discuss what works well at various tables and eventually the community decides what is a best practice, and what likely isn't. In 5e, the best practice is let the player roll a skill check of some sort. It could be a Perception check. [I]"Hmmm...the air is foul in that direction, and smells of bad body odor. You can also faintly hear snoring and is that, something belching?"[/I] Or it could be a Survival check. "[I]You find tracks leading in that direction. Humanoid footprints, but twice the size of any human foot."[/I] If the DM is unfamiliar with the rules, or just inclined to playing a different way, they could say "[I]Well, you'll need to consult someone whose been here before."[/I] Does it work? Sure. Is it what I'd consider a best practice for 5e? No. Is it what I'd consider a best practice for any edition of D&D? No. Could someone disagree with that stance? Sure. I don't think that's a good example at all, and it isn't even down to context. There was a difference between the choices. I would never make it a 40% chance vs. a 50% chance because that's far too narrow, but if there's a 1 in 6 chance vs. a 50% chance of complication along with a speed element, there is a material difference. That's not a Quantum Ogre situation. [/QUOTE]
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