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How Did I Survive AD&D? Fudging and Railroads, Apparently
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<blockquote data-quote="bloodtide" data-source="post: 9472955" data-attributes="member: 6684958"><p>Agreed here.</p><p></p><p>I have. There are a lot of players in the world.</p><p></p><p>Many players would think not having any collaborative experience is a good thing. And a lot of players really like being told a story. </p><p></p><p></p><p>Again, plenty of players don't want to collaborate, so again this is a good thing. Your "helps" don't really fit. It's a lot more like hosting a get together at your house. I'd plan out the whole thing myself: the meal, the entertainment, the decorations, things to do, and drinks. Everyone coming to the get together does not have to do anything, except show up and have fun. </p><p></p><p></p><p>This is not true. For most game events there is little choice. If the gold key is in the royal vault: then you have to get it out of the vault somehow. You can't just do a random thing and say "ok, so I find the gold key".</p><p></p><p>This is just mixing words around.</p><p></p><p></p><p>As a Railroad Tycoon, I can say it is all about how clumsy the DM is with the game play.</p><p></p><p>When the players are going "off the rails" the clumsy DM offen just does the "oh, um, you can't do that as I say so". And naturally many players don't like this type of clumsy action. Some Clumsy DMs will do a poor job in game where they will just "say something is or is not". And again, many players don't like this clumsy game play.</p><p></p><p>But with much more style and grace showmanship a good DM can keep the players "on the rails".</p><p></p><p>A great generic way is: greed. If the player character is offered a great reward for a task, then amazingly the player will stay on the rails and do that task. Works every time.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9472955, member: 6684958"] Agreed here. I have. There are a lot of players in the world. Many players would think not having any collaborative experience is a good thing. And a lot of players really like being told a story. Again, plenty of players don't want to collaborate, so again this is a good thing. Your "helps" don't really fit. It's a lot more like hosting a get together at your house. I'd plan out the whole thing myself: the meal, the entertainment, the decorations, things to do, and drinks. Everyone coming to the get together does not have to do anything, except show up and have fun. This is not true. For most game events there is little choice. If the gold key is in the royal vault: then you have to get it out of the vault somehow. You can't just do a random thing and say "ok, so I find the gold key". This is just mixing words around. As a Railroad Tycoon, I can say it is all about how clumsy the DM is with the game play. When the players are going "off the rails" the clumsy DM offen just does the "oh, um, you can't do that as I say so". And naturally many players don't like this type of clumsy action. Some Clumsy DMs will do a poor job in game where they will just "say something is or is not". And again, many players don't like this clumsy game play. But with much more style and grace showmanship a good DM can keep the players "on the rails". A great generic way is: greed. If the player character is offered a great reward for a task, then amazingly the player will stay on the rails and do that task. Works every time. [/QUOTE]
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