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How Did I Survive AD&D? Fudging and Railroads, Apparently
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<blockquote data-quote="EzekielRaiden" data-source="post: 9473494" data-attributes="member: 6790260"><p>Okay. That is still the player choosing to model the character. They are still the one deciding how the character responds to events over time. For example, a traumatic event. The player <em>chooses</em> whether the character responds to that event by breaking down, or by being galvanized. Both responses are valid for <em>literally anyone ever,</em> and few people ever get to <em>choose</em> whether they are left broken by a horrible event or emboldened to fix things (whatever that might mean, good or bad).</p><p></p><p>This idea that the character has total control and the player is simply along for the ride is hogwash. It may be very obvious what the modeled character would do. That model is still run by, and dependent on, the choices of the player. Nearly constantly, in fact.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9473494, member: 6790260"] Okay. That is still the player choosing to model the character. They are still the one deciding how the character responds to events over time. For example, a traumatic event. The player [I]chooses[/I] whether the character responds to that event by breaking down, or by being galvanized. Both responses are valid for [I]literally anyone ever,[/I] and few people ever get to [I]choose[/I] whether they are left broken by a horrible event or emboldened to fix things (whatever that might mean, good or bad). This idea that the character has total control and the player is simply along for the ride is hogwash. It may be very obvious what the modeled character would do. That model is still run by, and dependent on, the choices of the player. Nearly constantly, in fact. [/QUOTE]
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How Did I Survive AD&D? Fudging and Railroads, Apparently
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