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How Did I Survive AD&D? Fudging and Railroads, Apparently
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<blockquote data-quote="pemerton" data-source="post: 9473858" data-attributes="member: 42582"><p>Since we're talking about AD&D in this thread, here is how Gygax characterises roleplaying in his PHB (p 18):</p><p></p><p style="margin-left: 20px">Character class refers to the profession of the player character. The approach you wish to take to the game, how you believe you can most successfully meet the challenges which it poses, and which role you desire to play are dictated by character class (or multi-class).</p><p></p><p>Taking on a role, in the game, means taking on a particular suite of capabilities and functions, determined primarily by class, and using them to meet the challenges that the game poses.</p><p></p><p>This is quite compatible with self-insert of personality, or with adopting a motivation that - subject to alignment considerations - is aimed overwhelmingly at the play of the game (ie exploring dungeons and acquiring the loot therein).</p><p></p><p>A focus on depicting a particular distinct personality is not essential to that. And once a player does decide to engage in such activity, the play of the classic game will come under pressure (eg suppose I sacrifice the loot to rescue the noble and take their hand in marriage, do I lose out on XP and hence level gain and hence getting a castle and followers? or have I discovered a different pathway to social progress that the game rules don't themselves set out?).</p><p></p><p>Hence the fudging, railroading etc that - as per the OP and as discussed in this thread - becomes fairly central (not necessarily universal) in later AD&D play.</p><p></p><p>But anyway, all this being said, I think thay [USER=6790260]@EzekielRaiden[/USER]'s point was a different one - namely, that the behaviour of an authored character always, in some literal sense, reflects the desires and personality of the author. Though the desires that will be reflected are <em>desires for this fiction I wish to depict</em>, which may not be the same as <em>desires for how I would act were I in this fictional situation</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9473858, member: 42582"] Since we're talking about AD&D in this thread, here is how Gygax characterises roleplaying in his PHB (p 18): [indent]Character class refers to the profession of the player character. The approach you wish to take to the game, how you believe you can most successfully meet the challenges which it poses, and which role you desire to play are dictated by character class (or multi-class).[/indent] Taking on a role, in the game, means taking on a particular suite of capabilities and functions, determined primarily by class, and using them to meet the challenges that the game poses. This is quite compatible with self-insert of personality, or with adopting a motivation that - subject to alignment considerations - is aimed overwhelmingly at the play of the game (ie exploring dungeons and acquiring the loot therein). A focus on depicting a particular distinct personality is not essential to that. And once a player does decide to engage in such activity, the play of the classic game will come under pressure (eg suppose I sacrifice the loot to rescue the noble and take their hand in marriage, do I lose out on XP and hence level gain and hence getting a castle and followers? or have I discovered a different pathway to social progress that the game rules don't themselves set out?). Hence the fudging, railroading etc that - as per the OP and as discussed in this thread - becomes fairly central (not necessarily universal) in later AD&D play. But anyway, all this being said, I think thay [USER=6790260]@EzekielRaiden[/USER]'s point was a different one - namely, that the behaviour of an authored character always, in some literal sense, reflects the desires and personality of the author. Though the desires that will be reflected are [I]desires for this fiction I wish to depict[/I], which may not be the same as [I]desires for how I would act were I in this fictional situation[/I]. [/QUOTE]
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