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How did initiative rules make casters stronger in 3E?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4868959" data-attributes="member: 35909"><p>I've had no problem "stopping" casters, divine or arcane, in my games.</p><p></p><p>Right now it's a gestalt game, so everyone has some casting ability. But some decided to do dual casting gestalts. We're currently in the underdark, and for the last month, they've faced an endless stream of drow, mind flayers, beholders, ropers, etc... And had to contend with insanely high SR, heavy resistances and immunities, high saves, and even fighting inside an antimagic cone. Not surprisingly, it's been the ones that went full caster that have been suffering the most from this selection of foes, and even starting to complain that they feel too weak. My character is a martial adept / cleric gestalt, and both currently and over the campaign as a whole, I can tell you...he's gotten a LOT more use out of his martial side than his casting one. And I've geared moe feats towards his casting than martial abilities. And I pride myself on being a powergamer. And we're currently at level 9, where casters are supposed to start completely outpacing everyone else in 3E. Anectodal, sure. But your supposition about CoDzilla isn't universally true.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4868959, member: 35909"] I've had no problem "stopping" casters, divine or arcane, in my games. Right now it's a gestalt game, so everyone has some casting ability. But some decided to do dual casting gestalts. We're currently in the underdark, and for the last month, they've faced an endless stream of drow, mind flayers, beholders, ropers, etc... And had to contend with insanely high SR, heavy resistances and immunities, high saves, and even fighting inside an antimagic cone. Not surprisingly, it's been the ones that went full caster that have been suffering the most from this selection of foes, and even starting to complain that they feel too weak. My character is a martial adept / cleric gestalt, and both currently and over the campaign as a whole, I can tell you...he's gotten a LOT more use out of his martial side than his casting one. And I've geared moe feats towards his casting than martial abilities. And I pride myself on being a powergamer. And we're currently at level 9, where casters are supposed to start completely outpacing everyone else in 3E. Anectodal, sure. But your supposition about CoDzilla isn't universally true. [/QUOTE]
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How did initiative rules make casters stronger in 3E?
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