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<blockquote data-quote="WayneLigon" data-source="post: 2218367" data-attributes="member: 3649"><p>Well, use Google like he said and you'll find out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The quintessencial paper on the spread but not the root cause is is Mike Stackpole's Pulling Report, <a href="http://www.rpg.net/sites/252/quellen/stackpole/pulling_report.html" target="_blank">http://www.rpg.net/sites/252/quellen/stackpole/pulling_report.html</a></p><p> </p><p>I used to have a link to a great page that explained all the minutia behind the Egbert incident, but can't find it right now. The Escapist summary is probably the best: </p><p> </p><p><em>... the tale of James Dallas Egbert, who hid in the steam tunnels beneath his university and attempted (and failed) to commit suicide with a drug overdose. There is no evidence that he went down there to play D&D, as there was no one with him, and he didn't have any dice or books. Plus, he admitted his intentions to the media. Despite that, investigator William Dear, chose to print the gaming angle, partially in an attempt to protect both Dear and his family members from the truth about his homosexuality and drug abuse.</em></p><p> </p><p>Dear's book, <em>Dungeon Master: The Disappearance of James Dallas Egbert III</em>, is still in print and available from Amazon. </p><p> </p><p>A slow news day, incomplete but sensationalistic 'facts' and pure laziness combined together to create an urban legend that still hasn't died to this day. You don't see much media attention from it, since that's switched to video games, but you still find it. A kid asked me about D&D at the comic shop three years ago or so and his Mom pipes up with 'I've heard of people that've died playing that'.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2218367, member: 3649"] Well, use Google like he said and you'll find out :) The quintessencial paper on the spread but not the root cause is is Mike Stackpole's Pulling Report, [url="http://www.rpg.net/sites/252/quellen/stackpole/pulling_report.html"]http://www.rpg.net/sites/252/quellen/stackpole/pulling_report.html[/url] I used to have a link to a great page that explained all the minutia behind the Egbert incident, but can't find it right now. The Escapist summary is probably the best: [i]... the tale of James Dallas Egbert, who hid in the steam tunnels beneath his university and attempted (and failed) to commit suicide with a drug overdose. There is no evidence that he went down there to play D&D, as there was no one with him, and he didn't have any dice or books. Plus, he admitted his intentions to the media. Despite that, investigator William Dear, chose to print the gaming angle, partially in an attempt to protect both Dear and his family members from the truth about his homosexuality and drug abuse.[/i] Dear's book, [i]Dungeon Master: The Disappearance of James Dallas Egbert III[/i], is still in print and available from Amazon. A slow news day, incomplete but sensationalistic 'facts' and pure laziness combined together to create an urban legend that still hasn't died to this day. You don't see much media attention from it, since that's switched to video games, but you still find it. A kid asked me about D&D at the comic shop three years ago or so and his Mom pipes up with 'I've heard of people that've died playing that'. [/QUOTE]
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