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How did pre-3E D&D "play"?
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<blockquote data-quote="Aus_Snow" data-source="post: 4452297" data-attributes="member: 29112"><p>Perhaps then, given that 'it could be mechanically very different', you should have a look at several of the 'retro stupid' PDFs floating around teh intarweb. There was one only a little while back for example, on RPGnet, based on the 3e/d20 system. Any number of these could provide ideas, inspiration, or - in some cases - stuff best avoided.</p><p></p><p>Your points, quoted below, have been answered quite thoroughly, so I'll be brief with my own answers.</p><p></p><p></p><p>To the best of my recollection, they played pretty fast and loose, most of the time. This is where they (often) had the edge, IMO: speed and [a kind of] flexibility. Rules arbitration courtesy of the DM was more of a prominent feature. A greater number of game mechanics seemed to be bizarre, or indeed, arbitrary. 'Rough around the edges' would be my take. Now, that's not necessarily a damning indictment, by the way. And besides, RPGs as a whole were still quite the new(-ish) thing. So for that reason, even if for no other, the earlier editions that I'm familiar with could be said to have a kind of charm that's rare or maybe nonexistent in more recent games. But I can never be sure how much of that is me at different ages with different outlooks vs. systems with different 'feels'. :shrug:</p><p></p><p>Best of luck, anyway. Hope you post your game on EN World, so I (hopefully) won't miss it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4452297, member: 29112"] Perhaps then, given that 'it could be mechanically very different', you should have a look at several of the 'retro stupid' PDFs floating around teh intarweb. There was one only a little while back for example, on RPGnet, based on the 3e/d20 system. Any number of these could provide ideas, inspiration, or - in some cases - stuff best avoided. Your points, quoted below, have been answered quite thoroughly, so I'll be brief with my own answers. To the best of my recollection, they played pretty fast and loose, most of the time. This is where they (often) had the edge, IMO: speed and [a kind of] flexibility. Rules arbitration courtesy of the DM was more of a prominent feature. A greater number of game mechanics seemed to be bizarre, or indeed, arbitrary. 'Rough around the edges' would be my take. Now, that's not necessarily a damning indictment, by the way. And besides, RPGs as a whole were still quite the new(-ish) thing. So for that reason, even if for no other, the earlier editions that I'm familiar with could be said to have a kind of charm that's rare or maybe nonexistent in more recent games. But I can never be sure how much of that is me at different ages with different outlooks vs. systems with different 'feels'. :shrug: Best of luck, anyway. Hope you post your game on EN World, so I (hopefully) won't miss it. :) [/QUOTE]
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