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How did pre-3E D&D "play"?
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<blockquote data-quote="Remathilis" data-source="post: 4452789" data-attributes="member: 7635"><p>When I began in 2e, I can honestly say we avoided many of those "tropes." No one hired hirelings and rarely did a PC have a henchman (though we had plenty of DMPCs). We always did 4d6, drop lowest. We scoured for new classes and races (my 2e race list bordered 30 races, class list included 15). We always had cheesy ways to bring the dead back (even elves). No mega-dungeons (well, Return to Tomb of Horrors and Return to White Plume Mountain...) and no wilderness adventures. Plenty of story-based modules/railroads though (Planescape/Ravenloft, I'm looking at you). We used kits often to keep our fighters and such from being clones of one another, and we were NEVER clerics; specialty priests of [Deity] all the way.</p><p></p><p>However, I can say I did run into some of those "mechanical" ones; the difference in leveling typically was moot (thanks to players missing games and story/individual awards) and mages did suck early (but most were multi-classed fighters or thieves, so they didn't suck too badly).</p><p></p><p>Eventually the house-rules document got to be PHB-sized though. That's because I gave wizards bonus spells like a priest, added weapon mastery for fighters, gave thieves improved backstab rules, removed the "leveling challenge" from druids and monks, improved bardic song ability, allowed rangers to be any alignment, removed exceptional strength (and revised the table to account for that), revised spell schools and spheres ala Spells & Magic, added opportunity attacks and martial arts from Combat & Tactics, ditched casting time/weapon speed, and had seriously considered flipping AC upwards.</p><p></p><p>In other words, my 2e game began to look A LOT like 3e, trapped in 2e's body. </p><p></p><p>In that regard, all 3e did was reset my house-rules to "core" and do things I hadn't done yet (fix saves, fix ability scores, remove thac0 add the concept of feats). </p><p></p><p>So if your looking for my "pre-2000 D&D tropes" it would come out "Like 3e, but much more confusing and requiring many more books" would have been it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4452789, member: 7635"] When I began in 2e, I can honestly say we avoided many of those "tropes." No one hired hirelings and rarely did a PC have a henchman (though we had plenty of DMPCs). We always did 4d6, drop lowest. We scoured for new classes and races (my 2e race list bordered 30 races, class list included 15). We always had cheesy ways to bring the dead back (even elves). No mega-dungeons (well, Return to Tomb of Horrors and Return to White Plume Mountain...) and no wilderness adventures. Plenty of story-based modules/railroads though (Planescape/Ravenloft, I'm looking at you). We used kits often to keep our fighters and such from being clones of one another, and we were NEVER clerics; specialty priests of [Deity] all the way. However, I can say I did run into some of those "mechanical" ones; the difference in leveling typically was moot (thanks to players missing games and story/individual awards) and mages did suck early (but most were multi-classed fighters or thieves, so they didn't suck too badly). Eventually the house-rules document got to be PHB-sized though. That's because I gave wizards bonus spells like a priest, added weapon mastery for fighters, gave thieves improved backstab rules, removed the "leveling challenge" from druids and monks, improved bardic song ability, allowed rangers to be any alignment, removed exceptional strength (and revised the table to account for that), revised spell schools and spheres ala Spells & Magic, added opportunity attacks and martial arts from Combat & Tactics, ditched casting time/weapon speed, and had seriously considered flipping AC upwards. In other words, my 2e game began to look A LOT like 3e, trapped in 2e's body. In that regard, all 3e did was reset my house-rules to "core" and do things I hadn't done yet (fix saves, fix ability scores, remove thac0 add the concept of feats). So if your looking for my "pre-2000 D&D tropes" it would come out "Like 3e, but much more confusing and requiring many more books" would have been it. [/QUOTE]
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How did pre-3E D&D "play"?
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