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How did recharge work?
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<blockquote data-quote="MattCruikshank" data-source="post: 4122657" data-attributes="member: 62477"><p>Actually, I'm feeling like "Recharge" is a terrible word, as it implies that the DM has to do a ton of book-keeping. For instance, I'm preparing to play the Raiders of Oakhurst, and the Young Black Dragon has a Breath Weapon (recharge 5, 6) and a Cloud of Darkness (recharge 3, 4, 5, 6).</p><p></p><p>So, if I take the word "recharge" literally, then I should mark that the Dragon hasn't used either of those Powers yet at the beginning of the Encounter. As she uses them, I tick them off. At the beginning of her turn, I roll a d6, and if I hit the recharge number on one of her powers, it becomes available again, so I mark it that way.</p><p></p><p>However, I think there's an opportunity for me to avoid all that book-keeping - I just roll a d6, and look at all of her Powers - the score matches, that Power is available for her this turn. It's a use-it-or-lose-it opportunity for her.</p><p></p><p>The first way feels very much like 3E to me, but it implies just as much book-keeping. The second way feels, maybe less "simulationist" I guess is the word I'd have to say, but then there's basically no book-keeping!</p><p></p><p>I think I'm going to play it the second way, and hope it doesn't diminish the play for the Adventure, or for the Players. 'Cause it's sure as hell easier on the DM.</p><p></p><p>If I roll a 4, she can do Cloud of Darkness that turn. If I roll a 5, she can do Cloud of Darkness or use her Breath Weapon. Very, very easy.</p></blockquote><p></p>
[QUOTE="MattCruikshank, post: 4122657, member: 62477"] Actually, I'm feeling like "Recharge" is a terrible word, as it implies that the DM has to do a ton of book-keeping. For instance, I'm preparing to play the Raiders of Oakhurst, and the Young Black Dragon has a Breath Weapon (recharge 5, 6) and a Cloud of Darkness (recharge 3, 4, 5, 6). So, if I take the word "recharge" literally, then I should mark that the Dragon hasn't used either of those Powers yet at the beginning of the Encounter. As she uses them, I tick them off. At the beginning of her turn, I roll a d6, and if I hit the recharge number on one of her powers, it becomes available again, so I mark it that way. However, I think there's an opportunity for me to avoid all that book-keeping - I just roll a d6, and look at all of her Powers - the score matches, that Power is available for her this turn. It's a use-it-or-lose-it opportunity for her. The first way feels very much like 3E to me, but it implies just as much book-keeping. The second way feels, maybe less "simulationist" I guess is the word I'd have to say, but then there's basically no book-keeping! I think I'm going to play it the second way, and hope it doesn't diminish the play for the Adventure, or for the Players. 'Cause it's sure as hell easier on the DM. If I roll a 4, she can do Cloud of Darkness that turn. If I roll a 5, she can do Cloud of Darkness or use her Breath Weapon. Very, very easy. [/QUOTE]
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