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How did recharge work?
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<blockquote data-quote="Revinor" data-source="post: 4122694" data-attributes="member: 25037"><p>Could lead to quite comic effects when dragon tries to breath fire to impress the party and makes 'cough, cough, excuse me' and then tries again... and again... and then 'What about Cloud of Darkness, it will still put you in awe, won't it?'.</p><p></p><p>4th edition is not really about less bookkeeping. It still has hp which you have to add up for every petty monster (except for super cool low level minions). It has a plethora of effects you have to remember to save against every round. What has changed in 4th edition is that all those effects are stateless - you don't have to keep track of durations. No more 'dazed for 5 rounds', it will be 'dazed until save'. It doesn't matter if you are already dazed for 10 rounds, or just got it last round - effect works the same.</p><p></p><p>Same goes for encounter abilities/recharges. You need small check box on the monster stat card marked with pencil and you erase it on recharge. Important thing is that you don't have to keep track of "7 rounds till monster can use this ability again" - which is a real saving in 4th edition compared to previous ones.</p><p></p><p>Unless we are completely mistaken and your roll recharge only after using ability and if you fail, bad luck, it is gone for encounter, if it succeeds, then you just don't use up ability.</p></blockquote><p></p>
[QUOTE="Revinor, post: 4122694, member: 25037"] Could lead to quite comic effects when dragon tries to breath fire to impress the party and makes 'cough, cough, excuse me' and then tries again... and again... and then 'What about Cloud of Darkness, it will still put you in awe, won't it?'. 4th edition is not really about less bookkeeping. It still has hp which you have to add up for every petty monster (except for super cool low level minions). It has a plethora of effects you have to remember to save against every round. What has changed in 4th edition is that all those effects are stateless - you don't have to keep track of durations. No more 'dazed for 5 rounds', it will be 'dazed until save'. It doesn't matter if you are already dazed for 10 rounds, or just got it last round - effect works the same. Same goes for encounter abilities/recharges. You need small check box on the monster stat card marked with pencil and you erase it on recharge. Important thing is that you don't have to keep track of "7 rounds till monster can use this ability again" - which is a real saving in 4th edition compared to previous ones. Unless we are completely mistaken and your roll recharge only after using ability and if you fail, bad luck, it is gone for encounter, if it succeeds, then you just don't use up ability. [/QUOTE]
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