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How did 'Righteous Might' affect your game?
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<blockquote data-quote="Marimmar" data-source="post: 1881427" data-attributes="member: 1789"><p>In our last two sessions our party cleric cast 'Righteous Might' and 'Divine Power' to annihilate the BBEG at the end of the sessions. I as the DM wasn't thinking much about it the first time she did it since the villain was actually CR+3 over the party and was deadly anyway. The second time she let those spells fly it was obvious that no melee was possible against such a buffed cleric without destroying the rest of the party. Now that her cleric hit 12th level it's even worse since the damage reduction reached 10/evil.</p><p>Combat against tough opponents is rapidly devolving into her buffed cleric being the one and only melee type with our fighter/cleric and the barbarian standing/dropping beside her and our wizard throwing some artillery. Very unbalancing IMHO since two other characters are removed from the spotlight.</p><p></p><p>The problem is not with 'Divine Power' here, it is with the obscene amount of stacking bonusses from 'Righteous Might'. I'm currently at a loss at what to do about it since next session I planned for them to attack a Frost Giant stronghold which is somewhat pointless with that much melee power.</p><p></p><p>How would/do you compensate for something like that?</p></blockquote><p></p>
[QUOTE="Marimmar, post: 1881427, member: 1789"] In our last two sessions our party cleric cast 'Righteous Might' and 'Divine Power' to annihilate the BBEG at the end of the sessions. I as the DM wasn't thinking much about it the first time she did it since the villain was actually CR+3 over the party and was deadly anyway. The second time she let those spells fly it was obvious that no melee was possible against such a buffed cleric without destroying the rest of the party. Now that her cleric hit 12th level it's even worse since the damage reduction reached 10/evil. Combat against tough opponents is rapidly devolving into her buffed cleric being the one and only melee type with our fighter/cleric and the barbarian standing/dropping beside her and our wizard throwing some artillery. Very unbalancing IMHO since two other characters are removed from the spotlight. The problem is not with 'Divine Power' here, it is with the obscene amount of stacking bonusses from 'Righteous Might'. I'm currently at a loss at what to do about it since next session I planned for them to attack a Frost Giant stronghold which is somewhat pointless with that much melee power. How would/do you compensate for something like that? [/QUOTE]
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How did 'Righteous Might' affect your game?
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