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*Pathfinder & Starfinder
How did 'Righteous Might' affect your game?
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<blockquote data-quote="Thanee" data-source="post: 1881576" data-attributes="member: 478"><p>Personally, I think the nerfing of <em>Righteous Might</em> went too far in the errata. It's hardly worth casting anymore (we changed it to full size changes as per the MM, and the DR as per the errata).</p><p> </p><p> Anyways, I can only think of one occastion, where it really made some impact, that was when the cleric was swallowed by some monster and then cast <em>Righteous Might</em> to 'fill up' its stomach, so it couldn't get anyone else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p> As for the power... yes, <em>Divine Power</em> + <em>Righteous Might</em> is mighty powerful, but it costs two rounds to cast these spells (you do not always have this time to prepare) and they last only for one combat. They also eat up a significant portion of a cleric's spells, if you are on moderate levels (around 10th).</p><p> </p><p> I don't really have a problem with that. If the party gets into trouble often enough, it's usually not wise to use both at the same time, anyways.</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1881576, member: 478"] Personally, I think the nerfing of [i]Righteous Might[/i] went too far in the errata. It's hardly worth casting anymore (we changed it to full size changes as per the MM, and the DR as per the errata). Anyways, I can only think of one occastion, where it really made some impact, that was when the cleric was swallowed by some monster and then cast [i]Righteous Might[/i] to 'fill up' its stomach, so it couldn't get anyone else. :D As for the power... yes, [i]Divine Power[/i] + [i]Righteous Might[/i] is mighty powerful, but it costs two rounds to cast these spells (you do not always have this time to prepare) and they last only for one combat. They also eat up a significant portion of a cleric's spells, if you are on moderate levels (around 10th). I don't really have a problem with that. If the party gets into trouble often enough, it's usually not wise to use both at the same time, anyways. Bye Thanee [/QUOTE]
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How did 'Righteous Might' affect your game?
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