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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How did 'Righteous Might' affect your game?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1882370" data-attributes="member: 3146"><p>In general, a good way to prevent uberbuff spells from being too effective is to limit the times the PCs can prebuff (is the BBEG in this room where we hear ritual chanting or is this just the evil underclerics engaging in a ritual prayer in preparation for the main ritual--we don't know until we kick in the door and if we wait until we know, we don't have our buffs running when we do).</p><p></p><p>However, there is a second way: lay the smack down quickly. The quicken spell feat, Quicken Spell Like Ability feat, and quicken breath weapon feat (Draconomicon IIRC) are there for a reason. Evil clerics who cast quickened divine favor and unleash a power attacking strength domain full round attack of smites (Destruction domain +extra smiting) will force the cleric to either start healing or get into the action before he's fully buffed. A wizard who starts out with a wall of force and a quickened ray of enfeeblement to reduce the fighter to wizard strength and follows up with an acid fog+quickened scorching ray will force the party to do something other than buff in the early rounds. If the bad guys (or the PCs for that matter) are laying the smack down at full power starting from round 1, the entire combat will generally not last very long and the cleric who spends two rounds buffing will find that it's often all over but the shouting by the time he's ready to do something productive.</p><p></p><p>And, if you have Complete Arcane, Reciprocal Gyre is the complete answer to all your anti-buffing needs. Reciprocal Gyre with a metamagic rod of chain spell makes Scry+buff+teleport into scry+buff+teleport+die.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1882370, member: 3146"] In general, a good way to prevent uberbuff spells from being too effective is to limit the times the PCs can prebuff (is the BBEG in this room where we hear ritual chanting or is this just the evil underclerics engaging in a ritual prayer in preparation for the main ritual--we don't know until we kick in the door and if we wait until we know, we don't have our buffs running when we do). However, there is a second way: lay the smack down quickly. The quicken spell feat, Quicken Spell Like Ability feat, and quicken breath weapon feat (Draconomicon IIRC) are there for a reason. Evil clerics who cast quickened divine favor and unleash a power attacking strength domain full round attack of smites (Destruction domain +extra smiting) will force the cleric to either start healing or get into the action before he's fully buffed. A wizard who starts out with a wall of force and a quickened ray of enfeeblement to reduce the fighter to wizard strength and follows up with an acid fog+quickened scorching ray will force the party to do something other than buff in the early rounds. If the bad guys (or the PCs for that matter) are laying the smack down at full power starting from round 1, the entire combat will generally not last very long and the cleric who spends two rounds buffing will find that it's often all over but the shouting by the time he's ready to do something productive. And, if you have Complete Arcane, Reciprocal Gyre is the complete answer to all your anti-buffing needs. Reciprocal Gyre with a metamagic rod of chain spell makes Scry+buff+teleport into scry+buff+teleport+die. [/QUOTE]
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How did 'Righteous Might' affect your game?
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