dreaded_beast
First Post
It's getting to the point in the campaign where my players are starting to question how somethings are possible. For example, how did the alligator we fought earlier all of a sudden get to another location, etc.
I don't mind such questions, since I see it as a player being interested in the game. However, it would be nice if they asked it as an in-character question as oppossed to a "meta-game" question.
How do you deal with the players asking you "how did that happen" as a meta-game question?
Lately, I've just been answering according to the reasoning I came up with for that to occur. In regards to the alligator, the evil wizard possibly summoned it there, etc. I guess what concerns me is that I realize that is something the players could have discovered through adventuring instead of asking me.
However, I'm starting to think that maybe if players start asking "how did that happen" questions from a meta-game perspective, I will start telling them to just adventure and find the answer out.
I don't mind such questions, since I see it as a player being interested in the game. However, it would be nice if they asked it as an in-character question as oppossed to a "meta-game" question.
How do you deal with the players asking you "how did that happen" as a meta-game question?
Lately, I've just been answering according to the reasoning I came up with for that to occur. In regards to the alligator, the evil wizard possibly summoned it there, etc. I guess what concerns me is that I realize that is something the players could have discovered through adventuring instead of asking me.
However, I'm starting to think that maybe if players start asking "how did that happen" questions from a meta-game perspective, I will start telling them to just adventure and find the answer out.