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<blockquote data-quote="Shallown" data-source="post: 1533517" data-attributes="member: 1368"><p>I usually reply one of two ways. "Give me a knowledge check" Or "Who do you ask" One is based on the character actually knowing why already even if the player doesn't. My answers to those sorts of things are "To your best knowledge..." The second puts them back in character if they want and answer. Sometimes its a matter of asking another player who's character has the skills. </p><p></p><p>I also do what Herpes does. " That's a good question... I wonder why". My players have learned that almost every thing is for a reason and 95% of the time it is a World/real reason and the rest a Meta game reason. Like they have run into spiked chain wielding monkey's several times. Its cause I like them. The players know that and so do I but they don't complain since I get to have my fun even if they are just their to die at the players hand. They know they will run into one boisterous loud merchant, usually a weapon/armor smith becuase I like the archetype. I will always have in game reasons for these encounters situations but usually they are the afterthought.</p><p></p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1533517, member: 1368"] I usually reply one of two ways. "Give me a knowledge check" Or "Who do you ask" One is based on the character actually knowing why already even if the player doesn't. My answers to those sorts of things are "To your best knowledge..." The second puts them back in character if they want and answer. Sometimes its a matter of asking another player who's character has the skills. I also do what Herpes does. " That's a good question... I wonder why". My players have learned that almost every thing is for a reason and 95% of the time it is a World/real reason and the rest a Meta game reason. Like they have run into spiked chain wielding monkey's several times. Its cause I like them. The players know that and so do I but they don't complain since I get to have my fun even if they are just their to die at the players hand. They know they will run into one boisterous loud merchant, usually a weapon/armor smith becuase I like the archetype. I will always have in game reasons for these encounters situations but usually they are the afterthought. Later [/QUOTE]
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