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General Tabletop Discussion
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How did the final battle in Out of the Abyss go for your table? [spoilers]
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<blockquote data-quote="Greyson" data-source="post: 7373042" data-attributes="member: 15533"><p>We played through Chapter 17: Against the Demon Lords a two of Saturdays ago. It went so badly we decided to pretend the game session never happened and will revisit the chapter next in a couple of weeks. </p><p></p><p>While the sidebar on page 218 offers the idea of players taking on the role of a demon lord, we found it woefully cumbersome. We played with five of the demon lords: Baphomet, Demogorgon, Graz'zt, Orcus, and Yeenoghu. With each of them having three Legendary Actions a round it took forever to play this out. After a couple of hours of this Legendary Actions/Legendary Resistance slog fest, we realized that as written, Orcus was the only flyer. He can conceivably hover out of the fray in (Menzoberranzan offers a thousand floor ceiling for his convenience) and ping the other demon lords to death. As the only flyer and with the <em>wand of Orcus</em>, he was decidedly the winner after Demogorgon's failed (and limited) <em>telekinesis</em> attempts.</p><p></p><p>We gave up on the idea and shall revisit this next session. Thanks for the comments and ideas on improving this encounter. I am going to incorporate ideas presented (especially MonsterEnvy) here for our second attempt at this finale. After tenth level or so 5E characters are pretty strong and hard to challenge with published adventure material. I had the same experience with my players steam-rolling adventure material in <em>Princes of the Apocalypse</em> after tenth level. At some points it was just a bit of a joke. Thankfully, story telling helped mask some of these system issues. </p><p></p><p>With all of that said, we have thoroughly enjoyed <em>Out of the Abyss</em>. It has created some great laughs, cries and lots of other memorable gaming experiences for us. We've been playing since September 2016 meeting monthly for six five to six hour game sessions.</p></blockquote><p></p>
[QUOTE="Greyson, post: 7373042, member: 15533"] We played through Chapter 17: Against the Demon Lords a two of Saturdays ago. It went so badly we decided to pretend the game session never happened and will revisit the chapter next in a couple of weeks. While the sidebar on page 218 offers the idea of players taking on the role of a demon lord, we found it woefully cumbersome. We played with five of the demon lords: Baphomet, Demogorgon, Graz'zt, Orcus, and Yeenoghu. With each of them having three Legendary Actions a round it took forever to play this out. After a couple of hours of this Legendary Actions/Legendary Resistance slog fest, we realized that as written, Orcus was the only flyer. He can conceivably hover out of the fray in (Menzoberranzan offers a thousand floor ceiling for his convenience) and ping the other demon lords to death. As the only flyer and with the [I]wand of Orcus[/I], he was decidedly the winner after Demogorgon's failed (and limited) [I]telekinesis[/I] attempts. We gave up on the idea and shall revisit this next session. Thanks for the comments and ideas on improving this encounter. I am going to incorporate ideas presented (especially MonsterEnvy) here for our second attempt at this finale. After tenth level or so 5E characters are pretty strong and hard to challenge with published adventure material. I had the same experience with my players steam-rolling adventure material in [I]Princes of the Apocalypse[/I] after tenth level. At some points it was just a bit of a joke. Thankfully, story telling helped mask some of these system issues. With all of that said, we have thoroughly enjoyed [I]Out of the Abyss[/I]. It has created some great laughs, cries and lots of other memorable gaming experiences for us. We've been playing since September 2016 meeting monthly for six five to six hour game sessions. [/QUOTE]
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How did the final battle in Out of the Abyss go for your table? [spoilers]
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