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How did WoW dethrone Everquest?
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<blockquote data-quote="WizarDru" data-source="post: 3087127" data-attributes="member: 151"><p>A variety of reasons, IMHO.</p><p></p><p>First, Blizzard has long had a name associated with quality, and a MMOG based in their most popular property (the Warcraft Universe) certainly held a great deal of appeal. Of course, Origins had this same reputation, once upon a time. </p><p></p><p>Second, the original EQ is a first-generation MMOG, and EQ2 built upon that legacy, including keeping some of the elements that many players had tired of in the first game. In short, EQ2 had not learned as much as you might expect from its predecessor.</p><p></p><p>Third, art direction. While EQ2 featured a reasonably attractive (but somewhat demanding) game engine, a common complaint was the whole hodge-podge nature of the world setting. It feels slapped together and doesn't have much character to it. WoW, by contrast, oozes character out it's pores. The consistent art direction reinforces the game world and it has a style, as opposed to EQ/EQ2's generic 'melting pot' fantasy.</p><p></p><p>Fourth, and this is a biggie, you don't feel the grind. The players I know all claim that the levelling process doesn't feel like WORK. EQ/EQ2 both made you feel like you have to spend significant downtime when you should be adventuring (such as sitting and waiting for mana to recharge in EQ). </p><p></p><p>Fifth, from what I've seen (and this point is obviously debatable), WoW sports a much better interface than EQ2. EQ2's interface is an improvment over EQ1, but WoW is a generation ahead and very intuitive and accessible. This counts a lot for more casual players.</p><p></p><p>Sixth, WoW makes casual players feel like they can still get a rewarding session out of the game. The whole sleep-XP concept makes it easier to keep up, for example.</p><p></p><p>Seventh, class and race combos are, from what I hear, much more balanced and enjoyable in WoW than in EQ. In EQ2, most of the races not that significantly different, being more like placeholders for some bonuses and faction memberships. WoW, of course, has two major factions, but the different races and classes are generally all fun, afaik.</p><p></p><p>Eighth, Blizzard doesn't hate it's customers. For reasons few can fathom, Sony Online Entertainment seems to really, really dislike the people who play their games, and they actively show their contempt routinely. Blizzard may not always thrill some of their customers, but they're generally well regarded.</p><p></p><p></p><p>This is what I've garnered from people who've played both games. Me, I barely have time for City of Heroes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 3087127, member: 151"] A variety of reasons, IMHO. First, Blizzard has long had a name associated with quality, and a MMOG based in their most popular property (the Warcraft Universe) certainly held a great deal of appeal. Of course, Origins had this same reputation, once upon a time. Second, the original EQ is a first-generation MMOG, and EQ2 built upon that legacy, including keeping some of the elements that many players had tired of in the first game. In short, EQ2 had not learned as much as you might expect from its predecessor. Third, art direction. While EQ2 featured a reasonably attractive (but somewhat demanding) game engine, a common complaint was the whole hodge-podge nature of the world setting. It feels slapped together and doesn't have much character to it. WoW, by contrast, oozes character out it's pores. The consistent art direction reinforces the game world and it has a style, as opposed to EQ/EQ2's generic 'melting pot' fantasy. Fourth, and this is a biggie, you don't feel the grind. The players I know all claim that the levelling process doesn't feel like WORK. EQ/EQ2 both made you feel like you have to spend significant downtime when you should be adventuring (such as sitting and waiting for mana to recharge in EQ). Fifth, from what I've seen (and this point is obviously debatable), WoW sports a much better interface than EQ2. EQ2's interface is an improvment over EQ1, but WoW is a generation ahead and very intuitive and accessible. This counts a lot for more casual players. Sixth, WoW makes casual players feel like they can still get a rewarding session out of the game. The whole sleep-XP concept makes it easier to keep up, for example. Seventh, class and race combos are, from what I hear, much more balanced and enjoyable in WoW than in EQ. In EQ2, most of the races not that significantly different, being more like placeholders for some bonuses and faction memberships. WoW, of course, has two major factions, but the different races and classes are generally all fun, afaik. Eighth, Blizzard doesn't hate it's customers. For reasons few can fathom, Sony Online Entertainment seems to really, really dislike the people who play their games, and they actively show their contempt routinely. Blizzard may not always thrill some of their customers, but they're generally well regarded. This is what I've garnered from people who've played both games. Me, I barely have time for City of Heroes. :) [/QUOTE]
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