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How did WoW dethrone Everquest?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3142431" data-attributes="member: 11760"><p>Questing as a major form of experience, instead of as an afterthought (EQ1) or a way to guide you into endless grinding of mooks (CoX)? (Yes, Blizzard has some of those, but it also has quite a few quests with an obscene amount of XP, even at high levels, and a ton that involve only incidental mook kills on the way to get the McGuffin or whatever.)</p><p></p><p></p><p>As we can see from the development of CoX, Vanguard, EQ2, whatever they're calling the Lord of the Rings game this week and other examples, people mostly want to do EQ1 "right," which means a handful of small changes. Hell, they're still persisting at this even though EQ1 hasn't worn the crown for quite some time.</p><p></p><p>There's a certain degree of self-confidence required to be a lead developer of a game. When it comes to MMORPGs, it seems that mostly gets transmuted into bizarre arrogance. (Witness SWG, EQ2 and Vanguard.)</p><p></p><p></p><p>I don't know they were ever "truly innovative." But you never go broke giving the folks what they want in a highly refined and polished manner. Hell, that's the entire business model for five-star hotels.</p><p></p><p></p><p>The anti-dispel talent in the expansion that you guys get is going to be just evil in PVP.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3142431, member: 11760"] Questing as a major form of experience, instead of as an afterthought (EQ1) or a way to guide you into endless grinding of mooks (CoX)? (Yes, Blizzard has some of those, but it also has quite a few quests with an obscene amount of XP, even at high levels, and a ton that involve only incidental mook kills on the way to get the McGuffin or whatever.) As we can see from the development of CoX, Vanguard, EQ2, whatever they're calling the Lord of the Rings game this week and other examples, people mostly want to do EQ1 "right," which means a handful of small changes. Hell, they're still persisting at this even though EQ1 hasn't worn the crown for quite some time. There's a certain degree of self-confidence required to be a lead developer of a game. When it comes to MMORPGs, it seems that mostly gets transmuted into bizarre arrogance. (Witness SWG, EQ2 and Vanguard.) I don't know they were ever "truly innovative." But you never go broke giving the folks what they want in a highly refined and polished manner. Hell, that's the entire business model for five-star hotels. The anti-dispel talent in the expansion that you guys get is going to be just evil in PVP. [/QUOTE]
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