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How did WoW dethrone Everquest?
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<blockquote data-quote="Darkwolf71" data-source="post: 4591896" data-attributes="member: 32433"><p>Necro much?</p><p></p><p>Nobody is taking the mantle from WoW.</p><p></p><p>DDO could have, but the biggest innovation they had turned against them. The combat in DDO is the best, most fun I have had in an MMO, but it required them to leave the 'turn' based system behind which required many many changes from the D&D rules. Which drove away many of what would have been their largest fan base. Shame. DDO is a fun game.</p><p></p><p>LotRO probably should have done much better than it has. Not real sure why, seemed like a decent enough game when I beta'd it but I had no desire to play it live.</p><p></p><p>AoC. IMO if any game should have been able to take a chunk out of WoWs hide it was this monster. The problem is, once downloaded it looks and plays like WoW with adult graphics and while boobies are nice, a King of RPGs they do not make.</p><p></p><p>Warhammer, I mention this one only because my best friend had this silly notion that it was going to not only damage but <em>overtake</em> WoWs subscription numbers. (Yeah, reality has set in for him, he still likes the game.)</p><p></p><p>Of course there is always:</p><p>EVE Online as someone said upthread two years ago, it is the Anti-WoW. It takes a very different mindset to enjoy the possibility of losing very very expensive ships in interstellar conflict. Never gonna be HUGE but it's an impressivly succsesful game considering the risks involved.</p><p></p><p></p><p>Edit: WoW was very much a matter of the stars being right. It's a good game. (I wouldn't say great but that's just me.) it runs very well on non-gaming PCs, it had a pre-existing fan base from B-net. It catered to both the PvP and the no-PvP crowds. (I'm not sure if it was the first to do this, but it was <em>one</em> of the first.) All these things came together and WoW exploded.</p><p></p><p>At this point there is no competing with WoW. There is only competing for the number two spot in the market.</p></blockquote><p></p>
[QUOTE="Darkwolf71, post: 4591896, member: 32433"] Necro much? Nobody is taking the mantle from WoW. DDO could have, but the biggest innovation they had turned against them. The combat in DDO is the best, most fun I have had in an MMO, but it required them to leave the 'turn' based system behind which required many many changes from the D&D rules. Which drove away many of what would have been their largest fan base. Shame. DDO is a fun game. LotRO probably should have done much better than it has. Not real sure why, seemed like a decent enough game when I beta'd it but I had no desire to play it live. AoC. IMO if any game should have been able to take a chunk out of WoWs hide it was this monster. The problem is, once downloaded it looks and plays like WoW with adult graphics and while boobies are nice, a King of RPGs they do not make. Warhammer, I mention this one only because my best friend had this silly notion that it was going to not only damage but [I]overtake[/I] WoWs subscription numbers. (Yeah, reality has set in for him, he still likes the game.) Of course there is always: EVE Online as someone said upthread two years ago, it is the Anti-WoW. It takes a very different mindset to enjoy the possibility of losing very very expensive ships in interstellar conflict. Never gonna be HUGE but it's an impressivly succsesful game considering the risks involved. Edit: WoW was very much a matter of the stars being right. It's a good game. (I wouldn't say great but that's just me.) it runs very well on non-gaming PCs, it had a pre-existing fan base from B-net. It catered to both the PvP and the no-PvP crowds. (I'm not sure if it was the first to do this, but it was [I]one[/I] of the first.) All these things came together and WoW exploded. At this point there is no competing with WoW. There is only competing for the number two spot in the market. [/QUOTE]
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