Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How did you avoid spamming attacks in 3e combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 4613496" data-attributes="member: 66434"><p>Without being edition specific at all, D&D combat is abstract and largely ablative in nature. The original intent was for the combat system to resolve conflicts quickly and return to the exploration/adventure.</p><p> </p><p>The basics of D&D combat were never designed for complex movement/actions. As more detail was added to the simple system the more repetitive everything seemed. D&D has always featured classes, levels, and ever increasing pools of hp as the basic foundation for combat. </p><p> </p><p>This system works great as long as it stays simple and quick. Attacks need to do decent damage in relation to hp and hp pools need to stay fairly low. </p><p> </p><p>Everything seems so repetitive because it is. No matter how flashy a name you give to feats or powers the base system is still one of abstract ablation. Bogging things down with loads of extra mechanics only brings the repetition into stronger focus, to the point of being very noticable.</p><p> </p><p>If the focus of the game is indeed going to be tabletop combat then it needs to redesigned from the ground up with that in mind. What we have with both 3E and 4E are a collection of overly complex modifications hitched to a simple abstract system that was never intended to pull such a load.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4613496, member: 66434"] Without being edition specific at all, D&D combat is abstract and largely ablative in nature. The original intent was for the combat system to resolve conflicts quickly and return to the exploration/adventure. The basics of D&D combat were never designed for complex movement/actions. As more detail was added to the simple system the more repetitive everything seemed. D&D has always featured classes, levels, and ever increasing pools of hp as the basic foundation for combat. This system works great as long as it stays simple and quick. Attacks need to do decent damage in relation to hp and hp pools need to stay fairly low. Everything seems so repetitive because it is. No matter how flashy a name you give to feats or powers the base system is still one of abstract ablation. Bogging things down with loads of extra mechanics only brings the repetition into stronger focus, to the point of being very noticable. If the focus of the game is indeed going to be tabletop combat then it needs to redesigned from the ground up with that in mind. What we have with both 3E and 4E are a collection of overly complex modifications hitched to a simple abstract system that was never intended to pull such a load. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How did you avoid spamming attacks in 3e combat?
Top