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How did you avoid spamming attacks in 3e combat?
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<blockquote data-quote="Jhaelen" data-source="post: 4613973" data-attributes="member: 46713"><p>I think for elite and solo monsters having a single 'blooded' condition isn't sufficient. Having that 'turning-point' with standard monsters is fine, but if you double or quintuple a monster's hit points it becomes meaningless.</p><p></p><p>I think elite and solo monsters should have multiple 'bloodied' values (OR noticably fewer hit points). Whenever reaching a new stage of 'bloodied' they should recharge their encounter powers or gain the use of an entirely different power.</p><p>Take for example a dragon with 1000 hp. I think it should be able to use it's breath weapon at least five times (at 1000/800/600/400/200 hp), not just twice (at 1000/500 hp).</p><p></p><p>Some monsters already have the ability to recharge interesting powers either randomly or under certain conditions (that can potentially occur an unlimited number of times in a given encounter). I think these monsters are a lot more interesting to fight even if the fight takes a long time.</p><p></p><p>Similarly, player characters should get a chance to recharge encounter powers in long combats. I'm not sure if it would make sense to link recharging to hit points or use a mechanism similar to the rechargable monster powers. Maybe there should be some way to recharge them using a mechanism similar to the ones used in 3E's ToB to regain the use of maneuvers.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4613973, member: 46713"] I think for elite and solo monsters having a single 'blooded' condition isn't sufficient. Having that 'turning-point' with standard monsters is fine, but if you double or quintuple a monster's hit points it becomes meaningless. I think elite and solo monsters should have multiple 'bloodied' values (OR noticably fewer hit points). Whenever reaching a new stage of 'bloodied' they should recharge their encounter powers or gain the use of an entirely different power. Take for example a dragon with 1000 hp. I think it should be able to use it's breath weapon at least five times (at 1000/800/600/400/200 hp), not just twice (at 1000/500 hp). Some monsters already have the ability to recharge interesting powers either randomly or under certain conditions (that can potentially occur an unlimited number of times in a given encounter). I think these monsters are a lot more interesting to fight even if the fight takes a long time. Similarly, player characters should get a chance to recharge encounter powers in long combats. I'm not sure if it would make sense to link recharging to hit points or use a mechanism similar to the rechargable monster powers. Maybe there should be some way to recharge them using a mechanism similar to the ones used in 3E's ToB to regain the use of maneuvers. [/QUOTE]
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How did you avoid spamming attacks in 3e combat?
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