Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How did you avoid spamming attacks in 3e combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 4614236" data-attributes="member: 15538"><p>Saying there are hundreds of theoretical cleric or wizard builds is probably beside the point. There are not hundreds of meaningful variations, in the same way there are dozens of basic fighter variations. Furthermore, that hardly seems like an argument for 4e, which turns everyone into, basically, fighters in terms of customizability. On top of that, not everyone WANTS hundreds of options.</p><p></p><p>As for usefulness... not sure what to tell you. I've never seen a useless fighter in play.</p><p></p><p></p><p></p><p>I do not understand how someone could come to that conclusion. Any fighter or barbarian has a respectable grapple bonus, in fact, enough to take out virtually anything smaller than they are. Many special options start with a touch attack. Take, for instance, the fighter going after the enemy caster. The caster is probably not armed. If they are, the fighter probably isn't worried. If the fighter makes the touch attack, which they will, they can attempt to grapple, at which they will succeed. </p><p></p><p></p><p></p><p>A fighter whose opponent is standing on the edge of a pit full of lemures ravening for flesh.</p><p></p><p></p><p></p><p>Someone fighting an opponent without Combat Reflexes. Someone using a two-handed flail. Someone wielding a whip. Someone facing an unarmed wizard holding a wand. Someone with more options than the single weapon they are holding.</p><p></p><p>It's not an attack for every scenario, but there are many situations where it totally makes sense.</p><p></p><p></p><p></p><p>On the contrary, the designers of SW Saga Edition and D&D 4e have both said one of their goals was to add interesting options while making disarming and grappling the like less attractive. Grappling was specifically nerfed in SWSE just to keep people from doing it. Why would they do that if people weren't inclined to try?</p><p></p><p></p><p></p><p>There are a lot of things it did right, but this is one I feel it did dead wrong. One of the things that makes it irredeemable in my eyes is taking away combat options. I cut my teeth on Red Box D&D and I was always grateful for any rules, however choppy, that would handle such things as disarming, grappling, and so forth. Just by making this one design choice, D&D put itself behind every other game that has something as minimal as a "come up with a reasonable difficulty modifier" rule to handle such things. </p><p></p><p>To me, the value of a roleplaying game is its ability to handle every conceivable situation. Games that do this well, I rate highly. Those that do it poorly, I demerit. And that is irrespective of whether the approach taken is complex or simple. 4e deliberately hems in some choices for game play reasons, which to me is the same as making it more a boardgame and less a robust RPG. It's the kind of thing that pushed me from AD&D right on to DC Heroes and GURPS and all the rest. </p><p></p><p>At least with Basic D&D, you could say, "Roll to hit at -4, and if you hit, they'll save vs. rods to avoid being disarmed" or whatever you wanted to do, and the only thing you had to balance it against were regular attacks, and maybe the Weapon Mastery rules, which were optional. With 4e, there is a whole subsystem devoted to special attacks, but unlike 3e or Hero System or virtually any other game, there is no underlying mechanic for how such things are done without a special ability. Hence, 4e is fundamentally incomplete. In my view, it would become a better game, instantly, if they put out a sixteen page pamphlet on Insider describing common combat options that can be doen without powers, balanced for the current version of the game.</p><p></p><p>Starting with "I attempt to disarm him" and discovering, "There is no rule for that," and having no place further to go is basically the same as saying, "D&D is now a board game, and that is not a delineated move."</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4614236, member: 15538"] Saying there are hundreds of theoretical cleric or wizard builds is probably beside the point. There are not hundreds of meaningful variations, in the same way there are dozens of basic fighter variations. Furthermore, that hardly seems like an argument for 4e, which turns everyone into, basically, fighters in terms of customizability. On top of that, not everyone WANTS hundreds of options. As for usefulness... not sure what to tell you. I've never seen a useless fighter in play. I do not understand how someone could come to that conclusion. Any fighter or barbarian has a respectable grapple bonus, in fact, enough to take out virtually anything smaller than they are. Many special options start with a touch attack. Take, for instance, the fighter going after the enemy caster. The caster is probably not armed. If they are, the fighter probably isn't worried. If the fighter makes the touch attack, which they will, they can attempt to grapple, at which they will succeed. A fighter whose opponent is standing on the edge of a pit full of lemures ravening for flesh. Someone fighting an opponent without Combat Reflexes. Someone using a two-handed flail. Someone wielding a whip. Someone facing an unarmed wizard holding a wand. Someone with more options than the single weapon they are holding. It's not an attack for every scenario, but there are many situations where it totally makes sense. On the contrary, the designers of SW Saga Edition and D&D 4e have both said one of their goals was to add interesting options while making disarming and grappling the like less attractive. Grappling was specifically nerfed in SWSE just to keep people from doing it. Why would they do that if people weren't inclined to try? There are a lot of things it did right, but this is one I feel it did dead wrong. One of the things that makes it irredeemable in my eyes is taking away combat options. I cut my teeth on Red Box D&D and I was always grateful for any rules, however choppy, that would handle such things as disarming, grappling, and so forth. Just by making this one design choice, D&D put itself behind every other game that has something as minimal as a "come up with a reasonable difficulty modifier" rule to handle such things. To me, the value of a roleplaying game is its ability to handle every conceivable situation. Games that do this well, I rate highly. Those that do it poorly, I demerit. And that is irrespective of whether the approach taken is complex or simple. 4e deliberately hems in some choices for game play reasons, which to me is the same as making it more a boardgame and less a robust RPG. It's the kind of thing that pushed me from AD&D right on to DC Heroes and GURPS and all the rest. At least with Basic D&D, you could say, "Roll to hit at -4, and if you hit, they'll save vs. rods to avoid being disarmed" or whatever you wanted to do, and the only thing you had to balance it against were regular attacks, and maybe the Weapon Mastery rules, which were optional. With 4e, there is a whole subsystem devoted to special attacks, but unlike 3e or Hero System or virtually any other game, there is no underlying mechanic for how such things are done without a special ability. Hence, 4e is fundamentally incomplete. In my view, it would become a better game, instantly, if they put out a sixteen page pamphlet on Insider describing common combat options that can be doen without powers, balanced for the current version of the game. Starting with "I attempt to disarm him" and discovering, "There is no rule for that," and having no place further to go is basically the same as saying, "D&D is now a board game, and that is not a delineated move." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How did you avoid spamming attacks in 3e combat?
Top