Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How did you avoid spamming attacks in 3e combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 4614443" data-attributes="member: 19675"><p>Well, I think that depended upon the PC and the player behind it. One way to avoid staleness is to design multifaceted PCs.</p><p></p><p>One of my buddies is blissfully happy to use a big weapon with the Power Attack Feat tree, PC after PC. Not much variation possible, there.</p><p></p><p>In my case, each one of my PCs is a different person, with different combat techniques. Some have been just like my buddy's. Others resembled classic archers- stay at range, because all you have besides your bow is a dagger. </p><p></p><p>Some of my PCs carried a variety of weapons for different situations or weapons that were inherently flexible in their tactical applications, like the Kusarigama.</p><p></p><p>Or I'd go down an unusual route- like my Wiz/Warrior who did 2wf with a Whip and Pick, my Dex-based Polearm-wielding Githzerai monk with the Combat Reflexes feat tree, my Halfling Barbarian with claw bracers, spiked armor and trog-stink grenades, or my scale armor-wearing, Maul using, Dragon breath breathing Sorcerer.</p><p></p><p>If my PC was smart, I'd try to optimize battlefield control by using terrain, intervening creatures, or ranged or alchemical weapons if he had the dex for it. If not, I'm probably running a basic brute.</p><p></p><p>IOW, very frequently, my characters <em>DID </em>bull rush, disarm, trip, fight defensively, etc. or the completely unusual. Sometimes, versus certain opponents, my PCs couldn't do anything effective at all, so I'd opt to guard another PC or a valuable resource.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4614443, member: 19675"] Well, I think that depended upon the PC and the player behind it. One way to avoid staleness is to design multifaceted PCs. One of my buddies is blissfully happy to use a big weapon with the Power Attack Feat tree, PC after PC. Not much variation possible, there. In my case, each one of my PCs is a different person, with different combat techniques. Some have been just like my buddy's. Others resembled classic archers- stay at range, because all you have besides your bow is a dagger. Some of my PCs carried a variety of weapons for different situations or weapons that were inherently flexible in their tactical applications, like the Kusarigama. Or I'd go down an unusual route- like my Wiz/Warrior who did 2wf with a Whip and Pick, my Dex-based Polearm-wielding Githzerai monk with the Combat Reflexes feat tree, my Halfling Barbarian with claw bracers, spiked armor and trog-stink grenades, or my scale armor-wearing, Maul using, Dragon breath breathing Sorcerer. If my PC was smart, I'd try to optimize battlefield control by using terrain, intervening creatures, or ranged or alchemical weapons if he had the dex for it. If not, I'm probably running a basic brute. IOW, very frequently, my characters [I]DID [/I]bull rush, disarm, trip, fight defensively, etc. or the completely unusual. Sometimes, versus certain opponents, my PCs couldn't do anything effective at all, so I'd opt to guard another PC or a valuable resource. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How did you avoid spamming attacks in 3e combat?
Top