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How did you avoid spamming attacks in 3e combat?
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<blockquote data-quote="Plane Sailing" data-source="post: 4614817" data-attributes="member: 114"><p>I quite like the idea of Elites and Solo's having extra 'bloody' points, and that both the elites and solos (AND the party members) get their encounter powers recharged whenever an elite or a solo hits a 'bloody' point.</p><p></p><p>The other idea I was toying with was giving encounter powers a recharge number like the monsters have. Perhaps 5,6 or 6 to recharge an encounter power.</p><p></p><p>Having said that, I'm finding that recharge dice seemed like a good idea, but in practice I found it better to have a duration thing like "dragon can use breath again after 1d4 rounds" since I'm keeping track of rounds anyway, and it is one die roll instead of die roll(s) every round. Worked nicely with the 'metabreath' feats for dragons too.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4614817, member: 114"] I quite like the idea of Elites and Solo's having extra 'bloody' points, and that both the elites and solos (AND the party members) get their encounter powers recharged whenever an elite or a solo hits a 'bloody' point. The other idea I was toying with was giving encounter powers a recharge number like the monsters have. Perhaps 5,6 or 6 to recharge an encounter power. Having said that, I'm finding that recharge dice seemed like a good idea, but in practice I found it better to have a duration thing like "dragon can use breath again after 1d4 rounds" since I'm keeping track of rounds anyway, and it is one die roll instead of die roll(s) every round. Worked nicely with the 'metabreath' feats for dragons too. Cheers [/QUOTE]
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How did you avoid spamming attacks in 3e combat?
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