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How did you avoid spamming attacks in 3e combat?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4615224" data-attributes="member: 710"><p>That is an important factor. Another aspect is the concept of CR and similar difficulty measures - if you have these explicit measures, this requires you to make certain assumptions on what items are available, and gives you the chance to break these assumptions to gain an advantage or suffer a drawback. The Big Six basically mean you fulfilled the strongest assumptions the designers could have made - whether they actually did so, I don't know. And the reaction of adventure designers and DMs can become to also take this "worst-case" assumption and build their encounters on it.</p><p></p><p>Of course, this kind of escalation is only possible if items are easily made or gained. But if this is not easy, it just means all your attempts to measure things are useless - unless you ensure that all items have effects like Decanter of Endless Water or Folding Boats or "deal fire instead of slashing damage" instead of +4 to attack and damage.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4615224, member: 710"] That is an important factor. Another aspect is the concept of CR and similar difficulty measures - if you have these explicit measures, this requires you to make certain assumptions on what items are available, and gives you the chance to break these assumptions to gain an advantage or suffer a drawback. The Big Six basically mean you fulfilled the strongest assumptions the designers could have made - whether they actually did so, I don't know. And the reaction of adventure designers and DMs can become to also take this "worst-case" assumption and build their encounters on it. Of course, this kind of escalation is only possible if items are easily made or gained. But if this is not easy, it just means all your attempts to measure things are useless - unless you ensure that all items have effects like Decanter of Endless Water or Folding Boats or "deal fire instead of slashing damage" instead of +4 to attack and damage. [/QUOTE]
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How did you avoid spamming attacks in 3e combat?
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