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How did you avoid spamming attacks in 3e combat?
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<blockquote data-quote="Stoat" data-source="post: 4615226" data-attributes="member: 16786"><p>Absolutely. A typical lower level encounter in one of my games might pit the PC's against 5-10 goblins. Statistically, one or two of them are going to be hanging on at the end of a battle. Practically speaking, it matters little to my players whether they're interrogating Bolg (aka Goblin #1) or Snarga (Goblin # 4).</p><p></p><p>Obviously, playstyle, character build and encounter design can make the game more or less spammy. As pointed out above, the quickest way to get your players to look up the rules for a Bullrush is to put an enemy on the edge of a pit.</p><p></p><p>That said, IME, 3.X rewards specialization, whether that's a spiked-chain fighter specialzing in trips, a barbarian specializing in high damage, or even a wizard specializing in transmutation. Also IME, a player with a specialty spams that specialty. The fighter trips, the barbarian power attacks, the wizard casts baleful polymorph.</p><p></p><p>re: the big 6 they didn't all exist in 1E or 2E, the ones that did exist were harder to buy and harder to make. So less reliance on the big 6 in pre 3.X</p></blockquote><p></p>
[QUOTE="Stoat, post: 4615226, member: 16786"] Absolutely. A typical lower level encounter in one of my games might pit the PC's against 5-10 goblins. Statistically, one or two of them are going to be hanging on at the end of a battle. Practically speaking, it matters little to my players whether they're interrogating Bolg (aka Goblin #1) or Snarga (Goblin # 4). Obviously, playstyle, character build and encounter design can make the game more or less spammy. As pointed out above, the quickest way to get your players to look up the rules for a Bullrush is to put an enemy on the edge of a pit. That said, IME, 3.X rewards specialization, whether that's a spiked-chain fighter specialzing in trips, a barbarian specializing in high damage, or even a wizard specializing in transmutation. Also IME, a player with a specialty spams that specialty. The fighter trips, the barbarian power attacks, the wizard casts baleful polymorph. re: the big 6 they didn't all exist in 1E or 2E, the ones that did exist were harder to buy and harder to make. So less reliance on the big 6 in pre 3.X [/QUOTE]
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How did you avoid spamming attacks in 3e combat?
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