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How did you avoid spamming attacks in 3e combat?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4615455" data-attributes="member: 5143"><p>Well, I've been the DM more often than I've been a player. However, we mostly played Living Greyhawk when we played. So, we had to run published adventures as written with no changes. We followed the rules of the game exactly as they were written and intended.</p><p></p><p>Sure, it's possible to multiply the hitpoints of all creatures by 2.5 in a home game, but the question was why people used the same attacks over and over again. The answer is: because if you play 3.5 edition as written, it was the most effective option. If you change the rules of the game, there are certainly solutions to it. I'm not sure multiplying hitpoints by itself is a solution mind you. Keep in mind that as long as an opponent has hitpoints in the game, they are a threat. Giving enemies more hitpoints just increases the need to do as many points of damage as quickly as possible rather than grappling or tripping(both of which STILL have a lower chance of succeeding and don't get you any closer to beating the enemies).</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4615455, member: 5143"] Well, I've been the DM more often than I've been a player. However, we mostly played Living Greyhawk when we played. So, we had to run published adventures as written with no changes. We followed the rules of the game exactly as they were written and intended. Sure, it's possible to multiply the hitpoints of all creatures by 2.5 in a home game, but the question was why people used the same attacks over and over again. The answer is: because if you play 3.5 edition as written, it was the most effective option. If you change the rules of the game, there are certainly solutions to it. I'm not sure multiplying hitpoints by itself is a solution mind you. Keep in mind that as long as an opponent has hitpoints in the game, they are a threat. Giving enemies more hitpoints just increases the need to do as many points of damage as quickly as possible rather than grappling or tripping(both of which STILL have a lower chance of succeeding and don't get you any closer to beating the enemies). [/QUOTE]
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How did you avoid spamming attacks in 3e combat?
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