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How did you avoid spamming attacks in 3e combat?
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<blockquote data-quote="el-remmen" data-source="post: 4615668" data-attributes="member: 11"><p>My examples weren't meant to be of just opportunities to use special manuevers like disarm - they were examples of combat encounters where just lining up and trading blows was not really an option, or at least not the best option.</p><p></p><p>It may also may a BIG difference that my players play their characters as if they existed in a "realistic" world - in the sense that - any foe potentially has the ability to defeat you, either through luck or because they are just that much better than you (on the other side of the coin, some foes are ridiculously easy as well). </p><p></p><p>The players know that I don't necessarily balance all the encounters against their level. To them a bulette (for example) is a fearsome monster that could kill their horses (even if it may or may not kill them) and leave them stranded in the wilderness making a trip of 10 days take twice as long and thus twice as dangerous. And that is assuming that the monster just doesn't kill one of them, and then carry them off to eat and then attacks again later. . .</p><p></p><p>I am in the middle a computer transition, so I don't have access to my records right now, but I think we might have had maybe two or three combat encounters out of 43 session that lasted 3 rounds or less - as I said in an earlier post, average combat length in my games is 12 to 13 rounds.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4615668, member: 11"] My examples weren't meant to be of just opportunities to use special manuevers like disarm - they were examples of combat encounters where just lining up and trading blows was not really an option, or at least not the best option. It may also may a BIG difference that my players play their characters as if they existed in a "realistic" world - in the sense that - any foe potentially has the ability to defeat you, either through luck or because they are just that much better than you (on the other side of the coin, some foes are ridiculously easy as well). The players know that I don't necessarily balance all the encounters against their level. To them a bulette (for example) is a fearsome monster that could kill their horses (even if it may or may not kill them) and leave them stranded in the wilderness making a trip of 10 days take twice as long and thus twice as dangerous. And that is assuming that the monster just doesn't kill one of them, and then carry them off to eat and then attacks again later. . . I am in the middle a computer transition, so I don't have access to my records right now, but I think we might have had maybe two or three combat encounters out of 43 session that lasted 3 rounds or less - as I said in an earlier post, average combat length in my games is 12 to 13 rounds. [/QUOTE]
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How did you avoid spamming attacks in 3e combat?
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