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How did you avoid spamming attacks in 3e combat?
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<blockquote data-quote="Dragon Snack" data-source="post: 4617378" data-attributes="member: 9810"><p>I never noticed much spamming of attacks in 3.x (until the Psion in my last campaign, who could customize and overcharge her damage dealing powers). I usually used multiple opponents however (and when I did have one opponent, Grapple* sometimes saw use if the 'save or die' failed) and I often made use of terrain. </p><p></p><p>I also used options with my monsters/BBEGs, so my players saw the potential of Disarm or Trip (actually, one of my players would school me with a well placed Bull Rush every so often). In addition, the monster/BBEG wouldn't stand toe to toe with the Fighter with the big hurty thing either, so my group would have to vary their attacks to get at them.</p><p></p><p></p><p>*We used the Grapple rules so much, we pretty much had them down. Odd how using something forces you to learn it...</p></blockquote><p></p>
[QUOTE="Dragon Snack, post: 4617378, member: 9810"] I never noticed much spamming of attacks in 3.x (until the Psion in my last campaign, who could customize and overcharge her damage dealing powers). I usually used multiple opponents however (and when I did have one opponent, Grapple* sometimes saw use if the 'save or die' failed) and I often made use of terrain. I also used options with my monsters/BBEGs, so my players saw the potential of Disarm or Trip (actually, one of my players would school me with a well placed Bull Rush every so often). In addition, the monster/BBEG wouldn't stand toe to toe with the Fighter with the big hurty thing either, so my group would have to vary their attacks to get at them. *We used the Grapple rules so much, we pretty much had them down. Odd how using something forces you to learn it... [/QUOTE]
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How did you avoid spamming attacks in 3e combat?
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