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How did you avoid spamming attacks in 3e combat?
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<blockquote data-quote="Zustiur" data-source="post: 4619887" data-attributes="member: 1544"><p>Exploder wizard has it right.</p><p>Here's a pure example of grind in its worst form:</p><p>Diablo 2 - amazon vs act 5 zombie boss in hell mode.</p><p>Amazon sets up valkyrie in correct position.</p><p>Amazon targets zombie with basic damage power...</p><p><em>Player wraps an elastic band around the mouse</em>.</p><p>Player returns after 5 minutes and the monster is still not dead, and the valkyrie is not scratched.</p><p></p><p>THAT is grind.</p><p></p><p>Spam on the other hand - </p><p>To be spamming one ability implies that there are other options. In earlier editions spamming didn't exist, because there really weren't any other options to speak of. 3E had the most, but they were really special circumstance effects, not attack options. They're things you use when they're appropriate to use, not something you use against day to day encounters.</p><p>That leaves standard attack/charge/full attack. None of which try to be anything other than just plain attacking. </p><p></p><p>4E by comparison, tries to make every round different by providing lots of 'options' (powers), but this just means that players <em>notice</em> when they're doing the same thing over and over.</p><p></p><p>I still argue that taking most of the at-will powers out of the game and actually making use of basic attack would have been a better idea.</p><p>In fact, upping the effect of at-wills, and turning them into encounter powers would have been preferable (at least, for me).</p><p></p><p>In short, I never felt any need to avoid spamming in 3E, because there was no supporting rules to cause spamming to exist in the first place.</p><p></p><p>I suppose if your really wanted a 3E example of spamming, it would be a X level wizard, who fills all of his spell slots with magic missile, regardless of level. That would be spamming. But no one would do it.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 4619887, member: 1544"] Exploder wizard has it right. Here's a pure example of grind in its worst form: Diablo 2 - amazon vs act 5 zombie boss in hell mode. Amazon sets up valkyrie in correct position. Amazon targets zombie with basic damage power... [I]Player wraps an elastic band around the mouse[/I]. Player returns after 5 minutes and the monster is still not dead, and the valkyrie is not scratched. THAT is grind. Spam on the other hand - To be spamming one ability implies that there are other options. In earlier editions spamming didn't exist, because there really weren't any other options to speak of. 3E had the most, but they were really special circumstance effects, not attack options. They're things you use when they're appropriate to use, not something you use against day to day encounters. That leaves standard attack/charge/full attack. None of which try to be anything other than just plain attacking. 4E by comparison, tries to make every round different by providing lots of 'options' (powers), but this just means that players [I]notice[/I] when they're doing the same thing over and over. I still argue that taking most of the at-will powers out of the game and actually making use of basic attack would have been a better idea. In fact, upping the effect of at-wills, and turning them into encounter powers would have been preferable (at least, for me). In short, I never felt any need to avoid spamming in 3E, because there was no supporting rules to cause spamming to exist in the first place. I suppose if your really wanted a 3E example of spamming, it would be a X level wizard, who fills all of his spell slots with magic missile, regardless of level. That would be spamming. But no one would do it. [/QUOTE]
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