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How did you avoid spamming attacks in 3e combat?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4619928" data-attributes="member: 5143"><p>I certainly felt it. Once a battle would go on more than a couple of rounds, I felt like it didn't matter whether I was at the table or not. I could tell the player beside me "Here's my attack bonus" and walk away. Since it was a given that as a fighter or other non-magic using character that all I was going to do is full attack or move and attack. The only real enjoyment I got out of it was the thrill of doing excessive damage. It was fun to say, "I hit AC 40. Does that hit? Yeah, I thought so. I do 40 damage in a single hit. Aren't I awesome?" Only to feel really crappy when the Wizard in the group countered with "I cast a Sudden Maximized, Sudden Empowered, Energy Admixtured Fireball doing 143 damage to those 5 enemies. They take 71 damage if they can make their DC 25 Reflex Saves."</p><p></p><p>I don't think 4e went far enough. I think that at first level you should get another encounter and another daily to give a little more variety. But keep the at-wills as well. Each round should at least be a little bit of debate as to which ability seems best at that time. The same sort of decision I had playing a cleric or wizard in 3e. Is it best to cast the magic missile this round or the fireball or the dispel magic? It isn't too bad at higher levels in 4e, but I think they started the number too low.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4619928, member: 5143"] I certainly felt it. Once a battle would go on more than a couple of rounds, I felt like it didn't matter whether I was at the table or not. I could tell the player beside me "Here's my attack bonus" and walk away. Since it was a given that as a fighter or other non-magic using character that all I was going to do is full attack or move and attack. The only real enjoyment I got out of it was the thrill of doing excessive damage. It was fun to say, "I hit AC 40. Does that hit? Yeah, I thought so. I do 40 damage in a single hit. Aren't I awesome?" Only to feel really crappy when the Wizard in the group countered with "I cast a Sudden Maximized, Sudden Empowered, Energy Admixtured Fireball doing 143 damage to those 5 enemies. They take 71 damage if they can make their DC 25 Reflex Saves." I don't think 4e went far enough. I think that at first level you should get another encounter and another daily to give a little more variety. But keep the at-wills as well. Each round should at least be a little bit of debate as to which ability seems best at that time. The same sort of decision I had playing a cleric or wizard in 3e. Is it best to cast the magic missile this round or the fireball or the dispel magic? It isn't too bad at higher levels in 4e, but I think they started the number too low. [/QUOTE]
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How did you avoid spamming attacks in 3e combat?
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