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How did you change KotS?
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<blockquote data-quote="jodyjohnson" data-source="post: 5745543" data-attributes="member: 5590"><p>General modifications:</p><p>1. Eliminate encounters that don't advance the story or seem out of place (basically the encounters added for XP advancement over story, to fill rooms, or just to show off new 4e tech). Experience was tweaked up to compensate.</p><p></p><p>2. Halve hit points of any creature that was mookish - add minions to taste. We don't enjoy needing 3-4 hits to take out run-on-the-mill skeletons, kobolds, goblins, and hobgoblins. For each half-hp mook add a minion.</p><p></p><p>3. Adjust defenses to current math - especially the defenses of the main mobs at the 1-3 level. 22 AC on a Level 3 grunt is too high and very grindy. For goblins and kobolds watch their reflex. Melee characters are +7 to +10 at 1st - ACs of 15 to 17 at Level 1. Casters are +4 to +6 - F/R/W should be balanced around 13 at 1st.</p><p></p><p>Specific to KotS - do the entire second level in one run. Use the items from Keegan to restow a full daily/encounter/surge reset when needed. I surprise refreshed the party right before the last 3 encounters.</p><p></p><p></p><p></p><p>I'm tying everything much stronger to the Orcus storyline. It starts in KotS and then ends in the Epic trio.</p><p></p><p>The Heroic tier theme was building toward Pyramid of Shadows mixed with the PS2 game Shadow of the Colossus (a shadow pyramid prison enclosed the entire valley in the SotC storyline).</p><p></p><p>H1 - The party is hired by a descendent of Vyrellis to find the Sword of Light to free Vyrellis' spirit from the Pyramid of Shadows. Search KotS for the sword of light last in possession of the Cult of Orcus. Incidently stop their current plot. Unfortunately no sword.</p><p></p><p>H2 - find the sword under Sharn. Vecna ties switched to Orcus. Sword in the Tower of Secrets.</p><p></p><p>H3 - Solos changed to 6 Colossus solos with key breakpoints only defeatable by the Sword of Light. Encounters set stage for colossus fight, recovery of the shards of Vyrellis and gaining the three keys. Instead of imprisoning X the Pyramid had been the prison of an Aspect of Orcus.</p><p></p><p></p><p>Paragon's theme will be finding the items and rituals needed to stop strengthened Orcus. 3 primary locations (P1, P2, P3) and learn of his plot.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 5745543, member: 5590"] General modifications: 1. Eliminate encounters that don't advance the story or seem out of place (basically the encounters added for XP advancement over story, to fill rooms, or just to show off new 4e tech). Experience was tweaked up to compensate. 2. Halve hit points of any creature that was mookish - add minions to taste. We don't enjoy needing 3-4 hits to take out run-on-the-mill skeletons, kobolds, goblins, and hobgoblins. For each half-hp mook add a minion. 3. Adjust defenses to current math - especially the defenses of the main mobs at the 1-3 level. 22 AC on a Level 3 grunt is too high and very grindy. For goblins and kobolds watch their reflex. Melee characters are +7 to +10 at 1st - ACs of 15 to 17 at Level 1. Casters are +4 to +6 - F/R/W should be balanced around 13 at 1st. Specific to KotS - do the entire second level in one run. Use the items from Keegan to restow a full daily/encounter/surge reset when needed. I surprise refreshed the party right before the last 3 encounters. I'm tying everything much stronger to the Orcus storyline. It starts in KotS and then ends in the Epic trio. The Heroic tier theme was building toward Pyramid of Shadows mixed with the PS2 game Shadow of the Colossus (a shadow pyramid prison enclosed the entire valley in the SotC storyline). H1 - The party is hired by a descendent of Vyrellis to find the Sword of Light to free Vyrellis' spirit from the Pyramid of Shadows. Search KotS for the sword of light last in possession of the Cult of Orcus. Incidently stop their current plot. Unfortunately no sword. H2 - find the sword under Sharn. Vecna ties switched to Orcus. Sword in the Tower of Secrets. H3 - Solos changed to 6 Colossus solos with key breakpoints only defeatable by the Sword of Light. Encounters set stage for colossus fight, recovery of the shards of Vyrellis and gaining the three keys. Instead of imprisoning X the Pyramid had been the prison of an Aspect of Orcus. Paragon's theme will be finding the items and rituals needed to stop strengthened Orcus. 3 primary locations (P1, P2, P3) and learn of his plot. [/QUOTE]
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