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How did you change KotS?
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<blockquote data-quote="Hactarcomp" data-source="post: 5746268" data-attributes="member: 6680000"><p>I didn't change a great deal about the structure or setting, as it involved me easing myself into the roll of DM and the players getting acquainted with the system. Thematically, I changed a great deal, given that my campaign is about attempts by the Primordials (who weren't nearly as badly defeated as the propagandists would maintain) to restart the Dawn War and the God's reactions to this. I changed the idea from opening a portal to the shadowfell to opening a portal to the Elemental Chaos. I replaced the undead monsters with elementals of various stripes or creatures from the Elemental Chaos. I replaced the kobolds at the beginning with Bullywogs, given their association with the primordials and (mutual) hatred of the gods. The dragon grave site turned up a half completed tale of the battle between the Raven Queen and Umboras (two of the PCs are divine followers of the Raven Queen, a paladin and an avenger). </p><p></p><p>I kept all of the encounters, although with the undead monsters changed to elemental ones, including those that, in retrospect, didn't make a whole lot of sense (the blue slime for example, as they did not go to Thunderspire Labyrinth afterward), although I am glad that I kept the gelatinous cube, as it led to a really enjoyable encounter. </p><p></p><p>The results of the adventure played out a bit differently than the module led me to plan for. The players did not take out all the goblins, so I let the goblins raid the town during their escape after the death of the hobgoblin warchief, which added an interesting sense of consequence, as an NPC that two of the PCS had been hitting on was burned out of her farm and had to leave. (Said NPC was Ninaran, who I removed from the undead encounter and is now currently working with the PCs as a scout in the current adventure.)</p></blockquote><p></p>
[QUOTE="Hactarcomp, post: 5746268, member: 6680000"] I didn't change a great deal about the structure or setting, as it involved me easing myself into the roll of DM and the players getting acquainted with the system. Thematically, I changed a great deal, given that my campaign is about attempts by the Primordials (who weren't nearly as badly defeated as the propagandists would maintain) to restart the Dawn War and the God's reactions to this. I changed the idea from opening a portal to the shadowfell to opening a portal to the Elemental Chaos. I replaced the undead monsters with elementals of various stripes or creatures from the Elemental Chaos. I replaced the kobolds at the beginning with Bullywogs, given their association with the primordials and (mutual) hatred of the gods. The dragon grave site turned up a half completed tale of the battle between the Raven Queen and Umboras (two of the PCs are divine followers of the Raven Queen, a paladin and an avenger). I kept all of the encounters, although with the undead monsters changed to elemental ones, including those that, in retrospect, didn't make a whole lot of sense (the blue slime for example, as they did not go to Thunderspire Labyrinth afterward), although I am glad that I kept the gelatinous cube, as it led to a really enjoyable encounter. The results of the adventure played out a bit differently than the module led me to plan for. The players did not take out all the goblins, so I let the goblins raid the town during their escape after the death of the hobgoblin warchief, which added an interesting sense of consequence, as an NPC that two of the PCS had been hitting on was burned out of her farm and had to leave. (Said NPC was Ninaran, who I removed from the undead encounter and is now currently working with the PCs as a scout in the current adventure.) [/QUOTE]
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