Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How did you convince your group to try something different?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9060089" data-attributes="member: 6785785"><p>So my long time face to face group was kind of this way. We've played different games over the years, but primarily it was D&D. And anything that was not D&D tended to be short lived, and still generally very traditional in approach (Call of Cthulhu, Mutants & Masterminds, Star Wars, etc.). It got to the point where D&D was assumed to be the game of choice because everyone could agree on it, and everyone was familiar with it. </p><p></p><p>I was the primary GM for my group, and I was getting tired of running D&D. I was also learning about a bunch of newer games that I'd missed when they had come out, so I was eager to give some of them a try. So I approached my group and said I was going to run something else. If they wanted to play D&D, then one of them would have to step up and GM. </p><p></p><p>So we started a campaign of Blades in the Dark. It went so well, that they're now happy to try other games. Also, when the pandemic hit and we switched to remote play, we wound up keeping our remote gaming night once a week, and a face to face game every two weeks. So now the weekly remote game is D&D run by one of the others, and the bi-weekly face to face game is something else run by me. So I get to play some D&D, which as the forever GM is a nice change of pace, and I get to run other games. We've played Blades in the Dark, Mothership, Galaxies in Peril, Alien, Spire, 13th Fleet, and Stonetop. All of them have been fun and have gone well. </p><p></p><p>So I think the best thing to do is to let people know what you want to do and why. Let someone else step up. Learning a new game doesn't need to be very hard. Not all games have as steep a learning curve as D&D. Plus, learning a game can be very engaging. Giving people the option to step up and GM is also a good idea.... it lets people see what it takes from the other side of the screen. I think that helps the overall status of the group... the more folks who GM, the better everyone's understanding of what it takes to run a game. And though it's not universal, GMs tend to make strong players. </p><p></p><p>If your group is made up of actual long time friends, and they don't want to try anything new, and don't want to take a turn as GM, then I'd suggest trying to find an online group to scratch that itch. And let them know that. There's no reason anyone involved in a group activity should do so only out of a sense of obligation. You should enjoy the time spent as much as anyone else.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9060089, member: 6785785"] So my long time face to face group was kind of this way. We've played different games over the years, but primarily it was D&D. And anything that was not D&D tended to be short lived, and still generally very traditional in approach (Call of Cthulhu, Mutants & Masterminds, Star Wars, etc.). It got to the point where D&D was assumed to be the game of choice because everyone could agree on it, and everyone was familiar with it. I was the primary GM for my group, and I was getting tired of running D&D. I was also learning about a bunch of newer games that I'd missed when they had come out, so I was eager to give some of them a try. So I approached my group and said I was going to run something else. If they wanted to play D&D, then one of them would have to step up and GM. So we started a campaign of Blades in the Dark. It went so well, that they're now happy to try other games. Also, when the pandemic hit and we switched to remote play, we wound up keeping our remote gaming night once a week, and a face to face game every two weeks. So now the weekly remote game is D&D run by one of the others, and the bi-weekly face to face game is something else run by me. So I get to play some D&D, which as the forever GM is a nice change of pace, and I get to run other games. We've played Blades in the Dark, Mothership, Galaxies in Peril, Alien, Spire, 13th Fleet, and Stonetop. All of them have been fun and have gone well. So I think the best thing to do is to let people know what you want to do and why. Let someone else step up. Learning a new game doesn't need to be very hard. Not all games have as steep a learning curve as D&D. Plus, learning a game can be very engaging. Giving people the option to step up and GM is also a good idea.... it lets people see what it takes from the other side of the screen. I think that helps the overall status of the group... the more folks who GM, the better everyone's understanding of what it takes to run a game. And though it's not universal, GMs tend to make strong players. If your group is made up of actual long time friends, and they don't want to try anything new, and don't want to take a turn as GM, then I'd suggest trying to find an online group to scratch that itch. And let them know that. There's no reason anyone involved in a group activity should do so only out of a sense of obligation. You should enjoy the time spent as much as anyone else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How did you convince your group to try something different?
Top