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(How) did you ditch alignment?
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<blockquote data-quote="PJ-Mason" data-source="post: 1914116" data-attributes="member: 12285"><p>I'd like to see the results of a poll that asks where people would keep using alignments if they weren't entrenched in the game system (spells, items, class abilities, damage reduction, the stupid cleric class, etc).</p><p></p><p>I don't use them in my D&D games, as i see them as the single most silly and embarassing part of D&D. I'm also used to playing so many other games that don't use them, so it seems doubly silly to use suddenly then use them when we switch to D&D on and off as we do.</p><p></p><p>How do we do it? Probably much like anyone else who decides not to use them. </p><p></p><p>Spells like Detect (alignment) is switched to Detect (demon, angel, human, oranges, metal...all chosen as the spell is cast).</p><p></p><p>Items have their alignment taken away. "good" weapons don't exist, but a weapon that might hurt demons that touch it still do.</p><p></p><p>Class abilities like Detect Evil get changed to Detect (whatever the campaign dictates as the baddie - demons, tax collectors, frenchmen, etc)</p><p></p><p>Damage Reduction 10/Good and Cold Iron would get changed to Cold Iron and maybe Magic, or even Angelic depending on the campaign/setting.</p><p></p><p>Things like that. Not that hard really. Course, my group is used to playing without alignments, or at least playing with alignment-lite games.</p></blockquote><p></p>
[QUOTE="PJ-Mason, post: 1914116, member: 12285"] I'd like to see the results of a poll that asks where people would keep using alignments if they weren't entrenched in the game system (spells, items, class abilities, damage reduction, the stupid cleric class, etc). I don't use them in my D&D games, as i see them as the single most silly and embarassing part of D&D. I'm also used to playing so many other games that don't use them, so it seems doubly silly to use suddenly then use them when we switch to D&D on and off as we do. How do we do it? Probably much like anyone else who decides not to use them. Spells like Detect (alignment) is switched to Detect (demon, angel, human, oranges, metal...all chosen as the spell is cast). Items have their alignment taken away. "good" weapons don't exist, but a weapon that might hurt demons that touch it still do. Class abilities like Detect Evil get changed to Detect (whatever the campaign dictates as the baddie - demons, tax collectors, frenchmen, etc) Damage Reduction 10/Good and Cold Iron would get changed to Cold Iron and maybe Magic, or even Angelic depending on the campaign/setting. Things like that. Not that hard really. Course, my group is used to playing without alignments, or at least playing with alignment-lite games. [/QUOTE]
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(How) did you ditch alignment?
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