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(How) did you ditch alignment?
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<blockquote data-quote="LathanM" data-source="post: 1914628" data-attributes="member: 20642"><p>My group reevaluated alignment when we started our Eberron campaign. The focus has shifted from good and evil to law and chaos mainly because of the nature of Eberron. The structure of the game is more political with each of the houses working like corperations or sydicates. So the players have been spending alot of time dealing with good and evil actions depending on whos side they are on. It is kind of like history where the victor is always good and the looser is always evil. Of course the victor is good, loosers don't get to write the history. </p><p></p><p>Having the PCs focus on law,chaos and justice gives them more room to do things that are sligthly against the grain without worrying about alignment shifts. Having a LG character be able to drag a guy over a bar or lean heavy on him for information is sometimes necessary in the information gathering process. With a strict good/evil code the risk are too high to pull off those sorts of things. Think of it like the difference between Batman and Superman. Batman, while one of the good guys, does alot of scary things to get his point across that Superman would never dream about trying. Both characters follow the law to an extent but justice is the true deciding factor in there actions.</p></blockquote><p></p>
[QUOTE="LathanM, post: 1914628, member: 20642"] My group reevaluated alignment when we started our Eberron campaign. The focus has shifted from good and evil to law and chaos mainly because of the nature of Eberron. The structure of the game is more political with each of the houses working like corperations or sydicates. So the players have been spending alot of time dealing with good and evil actions depending on whos side they are on. It is kind of like history where the victor is always good and the looser is always evil. Of course the victor is good, loosers don't get to write the history. Having the PCs focus on law,chaos and justice gives them more room to do things that are sligthly against the grain without worrying about alignment shifts. Having a LG character be able to drag a guy over a bar or lean heavy on him for information is sometimes necessary in the information gathering process. With a strict good/evil code the risk are too high to pull off those sorts of things. Think of it like the difference between Batman and Superman. Batman, while one of the good guys, does alot of scary things to get his point across that Superman would never dream about trying. Both characters follow the law to an extent but justice is the true deciding factor in there actions. [/QUOTE]
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(How) did you ditch alignment?
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