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<blockquote data-quote="Treebore" data-source="post: 1313724" data-attributes="member: 10177"><p>The way I intended on ending my Ravenloft campaign prior to my moving was Omega.</p><p></p><p>Omega was this guy that was in, and going to be in, every bar (or drinking establishment) that the PC's went into. He was the loudly snoring drunk at the corner table. </p><p></p><p>I knew that sooner or later, one of the players would get curious and or annoyed, maybe even paranoid, and go wake up Omega. It would not be easy to wake Omega. As a matter of fact you cannot bring Omega to full conciousness, at least no mere mortal can. If you try hard enough, a mere mortal can bring him to a high enough level of conciousness to speak. A word.</p><p></p><p>This word would have brought about the end of the world.</p><p></p><p>Unfortunately my house caught on fire, combined with my needing to move across country, so I never had time to run the final session or two taht would have been needed to bring about this end.</p><p></p><p>Why such a senseless end? It was the only way i could think of to end the game and stress the senselessness (is that a real word?) of the world of Ravenloft.</p><p></p><p>Prior to that most of my campaigns ended with characters entering "retired" status and new ones being created. Some ended because too many players moved away at once (military).</p><p></p><p>One game ended because the 2 of the players were tired of playing in a game where they always had to worry about their characters dying, or at least getting badly hurt, and there always being bad guys. Go figure. Since a third was moving away to go to college, the remaining three voted to start a new game and bring in some new players.</p><p></p><p>I could have written all of this in one paragraph but it would have irritated me.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1313724, member: 10177"] The way I intended on ending my Ravenloft campaign prior to my moving was Omega. Omega was this guy that was in, and going to be in, every bar (or drinking establishment) that the PC's went into. He was the loudly snoring drunk at the corner table. I knew that sooner or later, one of the players would get curious and or annoyed, maybe even paranoid, and go wake up Omega. It would not be easy to wake Omega. As a matter of fact you cannot bring Omega to full conciousness, at least no mere mortal can. If you try hard enough, a mere mortal can bring him to a high enough level of conciousness to speak. A word. This word would have brought about the end of the world. Unfortunately my house caught on fire, combined with my needing to move across country, so I never had time to run the final session or two taht would have been needed to bring about this end. Why such a senseless end? It was the only way i could think of to end the game and stress the senselessness (is that a real word?) of the world of Ravenloft. Prior to that most of my campaigns ended with characters entering "retired" status and new ones being created. Some ended because too many players moved away at once (military). One game ended because the 2 of the players were tired of playing in a game where they always had to worry about their characters dying, or at least getting badly hurt, and there always being bad guys. Go figure. Since a third was moving away to go to college, the remaining three voted to start a new game and bring in some new players. I could have written all of this in one paragraph but it would have irritated me. [/QUOTE]
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