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How did you end your campaign?
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<blockquote data-quote="just__al" data-source="post: 1313885" data-attributes="member: 11068"><p>The campaign ended when the party decided that they needed to kill the Sorceror that tried to feed the party to his vampire father back when they were first level.</p><p></p><p>The party paid the head of the local theives guild (all they knew that he was "the guy to go to" if you needed info) for the location of the sorceror. He told them that he was a lord of the rival kingdom to the north and provided them with excellently forged papers indetifying the party ranger as the King's cousin and his entourage who were going into the rival kingdom to start discussions on opening the border again.</p><p> </p><p>The party gets over the border and eventually make their way to see the sorceror. The Sorceror's paige is very surprised to see the party and informs them that the Lord is indisposed and they'll have to wait in the guest mansion (not all that impressive) until the next day.</p><p> </p><p>The party asks around about the lord and finds out that he's lord now since his father the vampire hunter cleric was killed hunting vampires and was buried in his temple which was razed out of respect by the son.</p><p> </p><p>The next day, the Sorceror goes to meet the party and they manage to kill him in a pretty nasty battle and use illusions to make it look like the party wizard went berserk and tried to kill the sorceror and that the party wizard was on her way to his father's temple (which they had trouble finding).</p><p> </p><p>They follow the guards but when they get to the temple, and meet up with a dwarven cleric and his cohorts all carrying stakes (dead character's new character) the guards beat feat.</p><p> </p><p>The razed temple is the father's lair replete with traps, undead, and most notibly a slay living trap guarding the almost grown but not yet complete clone of the sorceror.</p><p> </p><p>The temple has many false coffins, vampire spawn etc in the many underground levels. The party wizard gets cornered by 3 wights when the party splits up and dies. Finally the vampire is "slain" and they beat him back to every coffin he makes a b-line for and he actually gives up as he finally started to remember what he was like before he became a vampire and just waits until he dissipates.</p><p> </p><p>Since we rotate campaigns between DM's. We ended the campaign with the party being scried and their finding out that it's the sorceror back from the dead. I'm not sure if we'll pick up there when it's my turn to DM again, of if I'm going with my world that's 99% water.</p></blockquote><p></p>
[QUOTE="just__al, post: 1313885, member: 11068"] The campaign ended when the party decided that they needed to kill the Sorceror that tried to feed the party to his vampire father back when they were first level. The party paid the head of the local theives guild (all they knew that he was "the guy to go to" if you needed info) for the location of the sorceror. He told them that he was a lord of the rival kingdom to the north and provided them with excellently forged papers indetifying the party ranger as the King's cousin and his entourage who were going into the rival kingdom to start discussions on opening the border again. The party gets over the border and eventually make their way to see the sorceror. The Sorceror's paige is very surprised to see the party and informs them that the Lord is indisposed and they'll have to wait in the guest mansion (not all that impressive) until the next day. The party asks around about the lord and finds out that he's lord now since his father the vampire hunter cleric was killed hunting vampires and was buried in his temple which was razed out of respect by the son. The next day, the Sorceror goes to meet the party and they manage to kill him in a pretty nasty battle and use illusions to make it look like the party wizard went berserk and tried to kill the sorceror and that the party wizard was on her way to his father's temple (which they had trouble finding). They follow the guards but when they get to the temple, and meet up with a dwarven cleric and his cohorts all carrying stakes (dead character's new character) the guards beat feat. The razed temple is the father's lair replete with traps, undead, and most notibly a slay living trap guarding the almost grown but not yet complete clone of the sorceror. The temple has many false coffins, vampire spawn etc in the many underground levels. The party wizard gets cornered by 3 wights when the party splits up and dies. Finally the vampire is "slain" and they beat him back to every coffin he makes a b-line for and he actually gives up as he finally started to remember what he was like before he became a vampire and just waits until he dissipates. Since we rotate campaigns between DM's. We ended the campaign with the party being scried and their finding out that it's the sorceror back from the dead. I'm not sure if we'll pick up there when it's my turn to DM again, of if I'm going with my world that's 99% water. [/QUOTE]
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