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How did you fare against Venomfang the Young Green Dragon Lost Mine of Phandelver?
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<blockquote data-quote="ChelseaNH" data-source="post: 6833212" data-attributes="member: 6819890"><p>The party was 3rd level. I decided I wasn't going to force a confrontation, but give them the opportunity for a fight if they wanted it.</p><p></p><p>My party went to Thundertree, met the druid, cleared out the ash zombies and twig blights. They ignored the cultists and camped out in the barracks for a while. A bunch of them went up to the roof to observe the dragon. (Thus ensued several minutes of me trying to get them to tell me that they were hiding without actually saying, "So, are you going to sit there in plain sight or hide?")</p><p></p><p>I figured Favric was trying to rally the cultists who were discovering that talking about talking to a dragon is a lot easier than talking to a dragon. I gave him 75 minutes to win over some converts. Then he and a few comrades came near the town square. "Oh great and glorious dragon, heed your humble servant Favric!" His plan was to "be of service" to the dragon by snitching on the adventurers, and oh by the way, offering treasure.</p><p></p><p>The dragon climbed out of its tower and flew over to Favric. "You don't sound very humble." Chomp! Favric went down, two more cultists ran for it and the last was too petrified by fear to run. The dragon chased the cultists, ripped their house apart and hunted them all down. Then it went to talk to the frozen one.</p><p></p><p>The party was delighted to get some good intelligence on the dragon's abilities, but had the sense to climb off the roof and sneak out the back door while the dragon was busy playing with the cultists. They were a round or two away when they heard, "Yoo hoo! Adventurers!" The dragon didn't find them in the barracks, and suspected they were sneaking into its tower, so it zipped back there. This gave the party more time to escape into the woods. (The druid circled around and met them, to lead them back to Phandalin through the woods.)</p><p></p><p>Meanwhile, the dragon used lair actions to encircle its tower with thorny thickets. Unbeknownst to the party, it commissioned the surviving cultist to find out who they are and report back. So if the party decided not to confront the dragon again, there was always a chance that the dragon would confront them.</p></blockquote><p></p>
[QUOTE="ChelseaNH, post: 6833212, member: 6819890"] The party was 3rd level. I decided I wasn't going to force a confrontation, but give them the opportunity for a fight if they wanted it. My party went to Thundertree, met the druid, cleared out the ash zombies and twig blights. They ignored the cultists and camped out in the barracks for a while. A bunch of them went up to the roof to observe the dragon. (Thus ensued several minutes of me trying to get them to tell me that they were hiding without actually saying, "So, are you going to sit there in plain sight or hide?") I figured Favric was trying to rally the cultists who were discovering that talking about talking to a dragon is a lot easier than talking to a dragon. I gave him 75 minutes to win over some converts. Then he and a few comrades came near the town square. "Oh great and glorious dragon, heed your humble servant Favric!" His plan was to "be of service" to the dragon by snitching on the adventurers, and oh by the way, offering treasure. The dragon climbed out of its tower and flew over to Favric. "You don't sound very humble." Chomp! Favric went down, two more cultists ran for it and the last was too petrified by fear to run. The dragon chased the cultists, ripped their house apart and hunted them all down. Then it went to talk to the frozen one. The party was delighted to get some good intelligence on the dragon's abilities, but had the sense to climb off the roof and sneak out the back door while the dragon was busy playing with the cultists. They were a round or two away when they heard, "Yoo hoo! Adventurers!" The dragon didn't find them in the barracks, and suspected they were sneaking into its tower, so it zipped back there. This gave the party more time to escape into the woods. (The druid circled around and met them, to lead them back to Phandalin through the woods.) Meanwhile, the dragon used lair actions to encircle its tower with thorny thickets. Unbeknownst to the party, it commissioned the surviving cultist to find out who they are and report back. So if the party decided not to confront the dragon again, there was always a chance that the dragon would confront them. [/QUOTE]
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How did you fare against Venomfang the Young Green Dragon Lost Mine of Phandelver?
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