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How did you fare against Venomfang the Young Green Dragon Lost Mine of Phandelver?
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<blockquote data-quote="Kegsen" data-source="post: 7316363" data-attributes="member: 6930756"><p>Started LmoP in early October, after me and some friends decided we should finally try out D&D. Using the premade chars (Cleric, Rogue, Human Fighter-Noble ) the party (me DM-ing) has so far rescued Sildar, chased off/murdered the redbrands and befriended Droop and gotten to know quite a few townsfolk by name, helped out a dwarf working with Halia Thornton with a small loan so he can gather some friends to try and rebuild Conyberry and various other stuff. And then they went to Thundertree, because they heard about the druid....</p><p></p><p>With everyone at lvl 3, they felt terrified by the dragon, and listened well to the druids advice to not mess around with it <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Nope, they figured that of course they were mucho smarter than the dragon, and figured they would lure the cultists in as a sacrifice to Ye mightiest of lizards to gain its trust, and then tell it about the Cragmaw Hideout which suuuuurely would be a better lair for someone as groovy as Venomfang. </p><p>Cut to the end of the session, where the PCs not only have made a deal with Venomfang to come back in a week with lots of gold for the hoard, but also put Phandalin in danger since VF threatened to attack the small town if the PCs didn`t hold up their end of the bargain. The players felt really bad about it, but also understood that their actions has consequences beyond what they know from videogames. </p><p></p><p>I`ll try and find a way to get the chars to discover the mine - probably by using the druid - and have them use the spellforge - in order to have a better chance against the dragon. They`ve also talked to people in town about how "they`ve learned that the dragon plans on attacking the town" and rallied some of the townsfolk into helping them. From my point of view, it would seem a more fitting end to the campaign to have the players help the town remove the threat of the dragon, than to slap around some wannabe-wizard no one has really heard about. It`s called Dungeons & Dragons after all, not Dungeons & Drows.</p></blockquote><p></p>
[QUOTE="Kegsen, post: 7316363, member: 6930756"] Started LmoP in early October, after me and some friends decided we should finally try out D&D. Using the premade chars (Cleric, Rogue, Human Fighter-Noble ) the party (me DM-ing) has so far rescued Sildar, chased off/murdered the redbrands and befriended Droop and gotten to know quite a few townsfolk by name, helped out a dwarf working with Halia Thornton with a small loan so he can gather some friends to try and rebuild Conyberry and various other stuff. And then they went to Thundertree, because they heard about the druid.... With everyone at lvl 3, they felt terrified by the dragon, and listened well to the druids advice to not mess around with it :erm: Nope, they figured that of course they were mucho smarter than the dragon, and figured they would lure the cultists in as a sacrifice to Ye mightiest of lizards to gain its trust, and then tell it about the Cragmaw Hideout which suuuuurely would be a better lair for someone as groovy as Venomfang. Cut to the end of the session, where the PCs not only have made a deal with Venomfang to come back in a week with lots of gold for the hoard, but also put Phandalin in danger since VF threatened to attack the small town if the PCs didn`t hold up their end of the bargain. The players felt really bad about it, but also understood that their actions has consequences beyond what they know from videogames. I`ll try and find a way to get the chars to discover the mine - probably by using the druid - and have them use the spellforge - in order to have a better chance against the dragon. They`ve also talked to people in town about how "they`ve learned that the dragon plans on attacking the town" and rallied some of the townsfolk into helping them. From my point of view, it would seem a more fitting end to the campaign to have the players help the town remove the threat of the dragon, than to slap around some wannabe-wizard no one has really heard about. It`s called Dungeons & Dragons after all, not Dungeons & Drows. [/QUOTE]
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How did you fare against Venomfang the Young Green Dragon Lost Mine of Phandelver?
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