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<blockquote data-quote="Teflon Billy" data-source="post: 246666" data-attributes="member: 264"><p>I originally met the other founding member of my group at <strong>Westercon 44</strong> in Vancouver. We played in a giant GURPS Cyberpunk scenario GM'd by Steve Jackson himself.</p><p></p><p>Our team won the scenario, and we all went drinking and had a great time getting to know one another in the heady "post victory" atmosphere.</p><p></p><p>It seems the other founder (from this point forward known by the code name "Fraser") worked in the gaming section at a local comic shop, where we crossed paths a few weeks later.</p><p></p><p>It seemd that Fraser had plans to start a weekly gaming group with the (then) astonishing idea of demanding a <em>committment</em> to showing up weekly from prospective players.</p><p></p><p>We collected others we felt might be appropriate including a local actor (who felt that the game gave him a good opportunity to practice his improv) the late Game Designer <strong>Nigel D Findley</strong> and a variety of other people who turned out to be great on about a "one-time-in-three" schedule.</p><p></p><p>We took it from there, and our huge gaming scene has sprung from such humble beginnings.</p><p></p><p>So, to make a long story short <strong>Satan led me to Them</strong></p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 246666, member: 264"] I originally met the other founding member of my group at [b]Westercon 44[/b] in Vancouver. We played in a giant GURPS Cyberpunk scenario GM'd by Steve Jackson himself. Our team won the scenario, and we all went drinking and had a great time getting to know one another in the heady "post victory" atmosphere. It seems the other founder (from this point forward known by the code name "Fraser") worked in the gaming section at a local comic shop, where we crossed paths a few weeks later. It seemd that Fraser had plans to start a weekly gaming group with the (then) astonishing idea of demanding a [i]committment[/i] to showing up weekly from prospective players. We collected others we felt might be appropriate including a local actor (who felt that the game gave him a good opportunity to practice his improv) the late Game Designer [b]Nigel D Findley[/b] and a variety of other people who turned out to be great on about a "one-time-in-three" schedule. We took it from there, and our huge gaming scene has sprung from such humble beginnings. So, to make a long story short [b]Satan led me to Them[/b] [/QUOTE]
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