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General Tabletop Discussion
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How Did You Generate Your Most Recent Character's Stats?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9824560" data-attributes="member: 18"><p>My experience is that nice (i.e. almost all) adult players will always <em>act </em>like a rising tide lifts all ships, but on close observation, it's pretty obvious that <em>significantly</em> poor balance of any kind results in people have more/less fun, barring truly unusual individuals (in either direction).</p><p></p><p>That's not just stats, obviously, and one of the best things about 5E is that it is easily the most-balanced D&D between classes (not races, not stats, just classes) which as [USER=177]@Umbran[/USER]'s post points out, helps matters because the less imbalances you have, the easier the DM's job of keeping everyone involved and having fun is! So I think having more stat differential in 5E hurts less than it did in say, 3E (which also tended to be more MAD).</p><p></p><p>Some players quickly get bored or frustrated if their PCs are pretty weak, others take sessions for that to kick in, a few it'll never matter to them. None of that reflects poorly or well on them personally or as RPGers, I would strongly suggest. The two best and most generous players at my main table are at opposite ends of the spectrum on this, for example - one will immediately get annoyed if their PC is good for nothing, there other not only tolerates it but has intentionally designed pretty weak PCs before.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9824560, member: 18"] My experience is that nice (i.e. almost all) adult players will always [I]act [/I]like a rising tide lifts all ships, but on close observation, it's pretty obvious that [I]significantly[/I] poor balance of any kind results in people have more/less fun, barring truly unusual individuals (in either direction). That's not just stats, obviously, and one of the best things about 5E is that it is easily the most-balanced D&D between classes (not races, not stats, just classes) which as [USER=177]@Umbran[/USER]'s post points out, helps matters because the less imbalances you have, the easier the DM's job of keeping everyone involved and having fun is! So I think having more stat differential in 5E hurts less than it did in say, 3E (which also tended to be more MAD). Some players quickly get bored or frustrated if their PCs are pretty weak, others take sessions for that to kick in, a few it'll never matter to them. None of that reflects poorly or well on them personally or as RPGers, I would strongly suggest. The two best and most generous players at my main table are at opposite ends of the spectrum on this, for example - one will immediately get annoyed if their PC is good for nothing, there other not only tolerates it but has intentionally designed pretty weak PCs before. [/QUOTE]
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How Did You Generate Your Most Recent Character's Stats?
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