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How Did You Generate Your Most Recent Character's Stats?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9824588" data-attributes="member: 18"><p>Yeah exactly. </p><p></p><p>There's always been this odd judgemental streak where people, in what <em>seems to me</em> is a very false and fake way (but might not be!) act like they're fine with bad stats because one time in 1997 (or worse, 1979), they played a PC with a 6 (but also a 17, which they never mention unless pressed), for two sessions, and so anyone who wasn't cool with permanently having across-the-board bad stats in a long-term campaign is a TERRIBLE PERSON or worse yet a BAD ROLEPLAYER!</p><p></p><p>I might have bought that nonsense when I was like, a teenager. But at 47? Pull the other one mate, it's got bells on! It's obviously judge-y and either hypocritical or actually worse than hypocritical is "anyone who isn't the same as me sucks" (is there a word for that? It's kind of like elitism but not the same. Homogenaism?) bollocks.</p><p></p><p></p><p>I mean, no, not <em>always</em>, and you know this too.</p><p></p><p>There are plenty of rolling methods that hard-prevent <em>abysmal</em> stats. In fact, my personal experience is that most groups that do still roll stats have some funky method (several cool ones mentioned in this thread) that does exactly that. Others still just simply let people re-roll if the stats aren't at least solid, in a very <em>ad hoc</em> way.</p><p></p><p></p><p>Absolutely agree - the problem is the decision is not typically at a player level, it's at a group level, and often a DM is making the decision for the entire group either without bothering to get input, or without really checking if that input is unbiased. Some people just aren't good at reading others, and aren't good at understanding the pressure to conform and so on. Given a much higher-than-baseline pop percentage of D&D DMs are autistic too, this is <em>particularly</em> likely to be an issue here (and I say that as someone with severe ADHD, note, real severe, it's not a judgement - I'm <em>particularly</em> likely to forget the initiative order or make similar errors for example!). I think especially among adults, especially among adults who are good-natured and polite and reasonable, people will agree to rolling stats even they loathe the practice. Now maybe we should all empowered and Californian and speak our truths and so on and maybe the world would be a better place that way, but... that ain't how it is. A lot of people go along to get along.</p><p></p><p>And that's the main way this becomes an issue.</p><p></p><p>The other way I've seen is the "I will die on this hill" rolling holdout. But the answer to that guy is just let him die on that hill by himself, and force him to publicly roll his stats with a legit boring method (not a funky one, which almost certainly gives average better results than the standard array or point buy) in front of everyone, get a worse result than the standard array, and decide to use the standard array (which you have kindly allowed).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9824588, member: 18"] Yeah exactly. There's always been this odd judgemental streak where people, in what [I]seems to me[/I] is a very false and fake way (but might not be!) act like they're fine with bad stats because one time in 1997 (or worse, 1979), they played a PC with a 6 (but also a 17, which they never mention unless pressed), for two sessions, and so anyone who wasn't cool with permanently having across-the-board bad stats in a long-term campaign is a TERRIBLE PERSON or worse yet a BAD ROLEPLAYER! I might have bought that nonsense when I was like, a teenager. But at 47? Pull the other one mate, it's got bells on! It's obviously judge-y and either hypocritical or actually worse than hypocritical is "anyone who isn't the same as me sucks" (is there a word for that? It's kind of like elitism but not the same. Homogenaism?) bollocks. I mean, no, not [I]always[/I], and you know this too. There are plenty of rolling methods that hard-prevent [I]abysmal[/I] stats. In fact, my personal experience is that most groups that do still roll stats have some funky method (several cool ones mentioned in this thread) that does exactly that. Others still just simply let people re-roll if the stats aren't at least solid, in a very [I]ad hoc[/I] way. Absolutely agree - the problem is the decision is not typically at a player level, it's at a group level, and often a DM is making the decision for the entire group either without bothering to get input, or without really checking if that input is unbiased. Some people just aren't good at reading others, and aren't good at understanding the pressure to conform and so on. Given a much higher-than-baseline pop percentage of D&D DMs are autistic too, this is [I]particularly[/I] likely to be an issue here (and I say that as someone with severe ADHD, note, real severe, it's not a judgement - I'm [I]particularly[/I] likely to forget the initiative order or make similar errors for example!). I think especially among adults, especially among adults who are good-natured and polite and reasonable, people will agree to rolling stats even they loathe the practice. Now maybe we should all empowered and Californian and speak our truths and so on and maybe the world would be a better place that way, but... that ain't how it is. A lot of people go along to get along. And that's the main way this becomes an issue. The other way I've seen is the "I will die on this hill" rolling holdout. But the answer to that guy is just let him die on that hill by himself, and force him to publicly roll his stats with a legit boring method (not a funky one, which almost certainly gives average better results than the standard array or point buy) in front of everyone, get a worse result than the standard array, and decide to use the standard array (which you have kindly allowed). [/QUOTE]
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