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General Tabletop Discussion
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How Did You Generate Your Most Recent Character's Stats?
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<blockquote data-quote="AlViking" data-source="post: 9825119" data-attributes="member: 6906980"><p>I just rolled up a character on DndBeyond. I got 9,9,8,15,9,16 (in that order). So 21 points if I were using 3e's version (<a href="http://dnd3-5.wikidot.com/pointbuysystem" target="_blank">Point Buy System - Dungeons & Dragons 3.5</a>) which allowed you go buy up to an 18. I had one number higher but other than that it was pretty significantly worse than what I'd get with point buy. I thought it was just a fluke so I tried again - 8, 11, 8, 8, 13, 14 which would be 15 points with point buy. There's a reason I don't go to Vegas to gamble. </p><p></p><p>Which is the whole point - sometimes you're going to get better, sometimes it gets worse. In the first case? I would feel very limited in what I could do, basically it would make a decent big dumb fighter if I didn't care about anything outside of combat. But if I wanted to play a monk or paladin? I just can't see it. </p><p></p><p>Which is my problem, my hand is forced. I like playing fighters but if that's not what I'm in the mood for I have limited not very good options. But as you said, most people seem to use what I would consider very generous options. If I roll up 4 characters, odds are one is going to be better than point buy - but if that's what I want then I can just use the aforementioned system from 3.5 and use the 32 point heroic array. But it's an artificial sense of "better" because either the DM will just up the difficulty or people will complain even more that the game is too easy.</p><p></p><p>If I wanted random character generation, I'd use my list of all possible options with point buy and roll to see which option to use. But, like I said somewhere, I don't randomize class, species or any other choice for my character so I don't see why I would for ability scores other than to practically guarantee one character in the group with the highest numbers will be significantly better than the lowest.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9825119, member: 6906980"] I just rolled up a character on DndBeyond. I got 9,9,8,15,9,16 (in that order). So 21 points if I were using 3e's version ([URL="http://dnd3-5.wikidot.com/pointbuysystem"]Point Buy System - Dungeons & Dragons 3.5[/URL]) which allowed you go buy up to an 18. I had one number higher but other than that it was pretty significantly worse than what I'd get with point buy. I thought it was just a fluke so I tried again - 8, 11, 8, 8, 13, 14 which would be 15 points with point buy. There's a reason I don't go to Vegas to gamble. Which is the whole point - sometimes you're going to get better, sometimes it gets worse. In the first case? I would feel very limited in what I could do, basically it would make a decent big dumb fighter if I didn't care about anything outside of combat. But if I wanted to play a monk or paladin? I just can't see it. Which is my problem, my hand is forced. I like playing fighters but if that's not what I'm in the mood for I have limited not very good options. But as you said, most people seem to use what I would consider very generous options. If I roll up 4 characters, odds are one is going to be better than point buy - but if that's what I want then I can just use the aforementioned system from 3.5 and use the 32 point heroic array. But it's an artificial sense of "better" because either the DM will just up the difficulty or people will complain even more that the game is too easy. If I wanted random character generation, I'd use my list of all possible options with point buy and roll to see which option to use. But, like I said somewhere, I don't randomize class, species or any other choice for my character so I don't see why I would for ability scores other than to practically guarantee one character in the group with the highest numbers will be significantly better than the lowest. [/QUOTE]
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