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Community
General Tabletop Discussion
*Dungeons & Dragons
How Did You Generate Your Most Recent Character's Stats?
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<blockquote data-quote="Lakesidefantasy" data-source="post: 9826892" data-attributes="member: 6682043"><p>Yeah, I was thinking about this today. The classes are each dependent upon one or more abilities, but they also have multiple scores that they are not dependent on. So, we make sure they stay low in order to make other scores higher. We "dump" them so to speak, because you can't really dump scores with the Dungeons and Dragons Point Buy method because they start at at 8. I would suggest (but perhaps I'm very wrong) that these "Independent" scores would usually/always be on the lower side or even "dumped".*</p><p></p><p>The thing about "Independent" scores is that they become less impactful upon the Character and can even be ignored. Now, ignoring the impact of a low score on a Character is a style choice, I even do it myself from time to time, but this choice is particularly understandable if we have few options when choosing our scores.</p><p></p><p>I wonder if there could be a way to eliminate the need to "dump" scores. By eliminating the need to ignore them if our character concept does not fit what is available as a choice. Maybe you just want your monk to be very smart but not sickly or aloof. Maybe something like, we buy our three dependent ability scores, then we outright choose our three independent scores. These independent scores are then handicapped by only applying them to skills and...um, carrying capacity so we don't leave Strength out. Or, actually that doesn't sound like a very good idea, but something else.</p><p></p><p>On a slightly different note, this dumping of scores was why I developed the Dice Point method. It was made to eliminate the ability to dump scores at all. You manage risk with points, and you dump scores by not investing points in them, exposing them to bad luck.</p><p></p><p>* This is also true of the Standard method because of rearrangement.</p></blockquote><p></p>
[QUOTE="Lakesidefantasy, post: 9826892, member: 6682043"] Yeah, I was thinking about this today. The classes are each dependent upon one or more abilities, but they also have multiple scores that they are not dependent on. So, we make sure they stay low in order to make other scores higher. We "dump" them so to speak, because you can't really dump scores with the Dungeons and Dragons Point Buy method because they start at at 8. I would suggest (but perhaps I'm very wrong) that these "Independent" scores would usually/always be on the lower side or even "dumped".* The thing about "Independent" scores is that they become less impactful upon the Character and can even be ignored. Now, ignoring the impact of a low score on a Character is a style choice, I even do it myself from time to time, but this choice is particularly understandable if we have few options when choosing our scores. I wonder if there could be a way to eliminate the need to "dump" scores. By eliminating the need to ignore them if our character concept does not fit what is available as a choice. Maybe you just want your monk to be very smart but not sickly or aloof. Maybe something like, we buy our three dependent ability scores, then we outright choose our three independent scores. These independent scores are then handicapped by only applying them to skills and...um, carrying capacity so we don't leave Strength out. Or, actually that doesn't sound like a very good idea, but something else. On a slightly different note, this dumping of scores was why I developed the Dice Point method. It was made to eliminate the ability to dump scores at all. You manage risk with points, and you dump scores by not investing points in them, exposing them to bad luck. * This is also true of the Standard method because of rearrangement. [/QUOTE]
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How Did You Generate Your Most Recent Character's Stats?
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