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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Steampunkette" data-source="post: 9485368" data-attributes="member: 6796468"><p>Read the rules. Fell in love. Thought that some systems and levers could be used in more places, started expanding them.</p><p></p><p>On of the first things I thought up was this idea of subregional material, because the Urban environment didn't have Sewers as a thing (at the time). And it occurred to me that there are situations where you might want to get from one end of town to the other through, or hide in, the sewer network.</p><p></p><p>(This was before the game released, and I didn't yet understand that the Regions were meant to be 'takes multiple days to cross' concepts rather than doing day-to-day region divisions of a map)</p><p></p><p>After that it was the "Fortunes" system to make a business/organization leadership structure with fortunes, upkeep, and employ as levers in a "Journey as Wealth" structure where you had Fortunes Activities much as Journey Activities.</p><p></p><p>Then there was Journey to the West Marches which was specifically made to break down the Journey System into a Hexcrawl mapping structure with rules and guidelines about the size of regions and explanations of how they could be nested within each other in order to create a 'topographical map of danger', where Tier 3 and Tier 4 regions were essentially mountains while Tier 0 is essentially plains and Tier 2 is "Rolling Hills". (It made plenty of sense in my head!)</p><p></p><p>This, of course, was all -before- A5e released and I only had access to the Journey System blog posts.</p><p></p><p>Annnnnd then Timespike noticed me and reached out and encouraged me to try to do something for ENPublishing.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9485368, member: 6796468"] Read the rules. Fell in love. Thought that some systems and levers could be used in more places, started expanding them. On of the first things I thought up was this idea of subregional material, because the Urban environment didn't have Sewers as a thing (at the time). And it occurred to me that there are situations where you might want to get from one end of town to the other through, or hide in, the sewer network. (This was before the game released, and I didn't yet understand that the Regions were meant to be 'takes multiple days to cross' concepts rather than doing day-to-day region divisions of a map) After that it was the "Fortunes" system to make a business/organization leadership structure with fortunes, upkeep, and employ as levers in a "Journey as Wealth" structure where you had Fortunes Activities much as Journey Activities. Then there was Journey to the West Marches which was specifically made to break down the Journey System into a Hexcrawl mapping structure with rules and guidelines about the size of regions and explanations of how they could be nested within each other in order to create a 'topographical map of danger', where Tier 3 and Tier 4 regions were essentially mountains while Tier 0 is essentially plains and Tier 2 is "Rolling Hills". (It made plenty of sense in my head!) This, of course, was all -before- A5e released and I only had access to the Journey System blog posts. Annnnnd then Timespike noticed me and reached out and encouraged me to try to do something for ENPublishing. [/QUOTE]
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