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How did you handle your TPK?
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<blockquote data-quote="Jeff Wilder" data-source="post: 1663643" data-attributes="member: 5122"><p>My one TPK under 3E was the result of a combination of an extraordinarily poorly designed encounter in a published adventure -- <em>Forge of Fury</em>, for the curious -- and a group of players that behaved, for some reason, as if they had script immunity. The encounter was inevitably deadly as written, and the players completely ignored the steps I took to make it surviveable.</p><p></p><p>I'm curious if anyone else has the problem I have with TPKs ... they <em>depress</em> me. Seriously, whether as player or DM, when a TPK occurs, I completely lose my desire to play the game for quite a while. The thought of having to pick through the scraps of the campaign to salvage what can be salvaged ... it's just <em>blah</em>.</p><p></p><p>Anyway, to answer the question, after my group was wiped out in <em>Forge of Fury</em>, we took a hiatus for a month or two from my game while another player DMed. Then we started fresh, with the <em>Maiden Voyage</em> adventure, leading into <em>Freeport</em>. That campaign is still going strong after three years, despite a disastrous failure in <em>The Banewarrens</em> that has produced a slowly spreading blight on the world. (Think the Black Circle, in Roger Zelazny's <em>Amber</em> novels.)</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 1663643, member: 5122"] My one TPK under 3E was the result of a combination of an extraordinarily poorly designed encounter in a published adventure -- [i]Forge of Fury[/i], for the curious -- and a group of players that behaved, for some reason, as if they had script immunity. The encounter was inevitably deadly as written, and the players completely ignored the steps I took to make it surviveable. I'm curious if anyone else has the problem I have with TPKs ... they [i]depress[/i] me. Seriously, whether as player or DM, when a TPK occurs, I completely lose my desire to play the game for quite a while. The thought of having to pick through the scraps of the campaign to salvage what can be salvaged ... it's just [i]blah[/i]. Anyway, to answer the question, after my group was wiped out in [i]Forge of Fury[/i], we took a hiatus for a month or two from my game while another player DMed. Then we started fresh, with the [i]Maiden Voyage[/i] adventure, leading into [i]Freeport[/i]. That campaign is still going strong after three years, despite a disastrous failure in [i]The Banewarrens[/i] that has produced a slowly spreading blight on the world. (Think the Black Circle, in Roger Zelazny's [i]Amber[/i] novels.) [/QUOTE]
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