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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3125687" data-attributes="member: 32740"><p>I watched two other guys DM for about 10 years then just did it.</p><p></p><p>The first DM I played under was learning the game even as I was. I know that he initially enjoyed it more for the power trip and always has. Not that he's actually ever been a bad DM, but he does lean fairly somewhat to preferences of seeing PC's struggle for every inch against overwhelming foes (leaving him in the natural position of being highly controlling of the course of plots and player actions.)</p><p></p><p>He became a player under the second DM and then eventually allowed his own campaign to be entirely subsumed under that campaign. This second DM ran a very long-running campaign with a large group of players for 10+ hours every Saturday for the better part of 10 years. Eventually in this campaign I actually took an interest in some of the behind-the-scenes magic that was being performed. I started reading the rules and noting that the house rules we played under were REALLY odd. I began to question many of the rules and pitch for moving things closer to RAW. Eventually, I just volunteered myself to run a session or two and not too long after that started an entirely new campaign (which I think coincided with the DM there becoming quite burned out on the job.) I have no illusions that I was NOT the finest DM at the outset, but I always questioned how I ran things and was MUCH more interested in player feedback on what they liked/disliked about the game and tried to address their concerns. Quite different from the DM's I had learned from who largely ran the game the way they'd always run it and while they didn't rebuff player feedback they didn't seek it either.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3125687, member: 32740"] I watched two other guys DM for about 10 years then just did it. The first DM I played under was learning the game even as I was. I know that he initially enjoyed it more for the power trip and always has. Not that he's actually ever been a bad DM, but he does lean fairly somewhat to preferences of seeing PC's struggle for every inch against overwhelming foes (leaving him in the natural position of being highly controlling of the course of plots and player actions.) He became a player under the second DM and then eventually allowed his own campaign to be entirely subsumed under that campaign. This second DM ran a very long-running campaign with a large group of players for 10+ hours every Saturday for the better part of 10 years. Eventually in this campaign I actually took an interest in some of the behind-the-scenes magic that was being performed. I started reading the rules and noting that the house rules we played under were REALLY odd. I began to question many of the rules and pitch for moving things closer to RAW. Eventually, I just volunteered myself to run a session or two and not too long after that started an entirely new campaign (which I think coincided with the DM there becoming quite burned out on the job.) I have no illusions that I was NOT the finest DM at the outset, but I always questioned how I ran things and was MUCH more interested in player feedback on what they liked/disliked about the game and tried to address their concerns. Quite different from the DM's I had learned from who largely ran the game the way they'd always run it and while they didn't rebuff player feedback they didn't seek it either. [/QUOTE]
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