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<blockquote data-quote="MNblockhead" data-source="post: 8078683" data-attributes="member: 6796661"><p>Bought the basic box in, IIRC, 6th grade at either a Toys R Us or B Daltons. I don't remember much other than seeing it on the shelf and coloring in the numbers on the cheap blue dice with a white crayon. Mostly I read through the books and made a bunch of characters. Eventually, started playing with a friend and our gaming group continued to grow throughout Jr. High and High School. We learned by reading, trial and error, making stuff up, arguing about it, and thinking we could do better and home-brewing the hell out of it or making our own games. </p><p></p><p>After getting back into the game with 5e after not having played any TTRP since the early 90s, I found it more painful and anxiety creating than a remember it being when I was a kid. I think it is like language. Kids have the super power of learning from osmosis and trial and error. At least adults have the super power of making kids who can help us their us keep the game a game and not get hung-up on the hundreds of pages of "rules."</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8078683, member: 6796661"] Bought the basic box in, IIRC, 6th grade at either a Toys R Us or B Daltons. I don't remember much other than seeing it on the shelf and coloring in the numbers on the cheap blue dice with a white crayon. Mostly I read through the books and made a bunch of characters. Eventually, started playing with a friend and our gaming group continued to grow throughout Jr. High and High School. We learned by reading, trial and error, making stuff up, arguing about it, and thinking we could do better and home-brewing the hell out of it or making our own games. After getting back into the game with 5e after not having played any TTRP since the early 90s, I found it more painful and anxiety creating than a remember it being when I was a kid. I think it is like language. Kids have the super power of learning from osmosis and trial and error. At least adults have the super power of making kids who can help us their us keep the game a game and not get hung-up on the hundreds of pages of "rules." [/QUOTE]
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