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How did you learn to run or play Mage?
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<blockquote data-quote="MNblockhead" data-source="post: 9690767" data-attributes="member: 6796661"><p>I bounced off of Mage the Ascension. A couple players in my main group really liked the system and convinced me to try running it. I like the concept of how magic works, but I found the rules to be very esoteric, poorly presented and difficult pickup. My main reason for not sticking with it was that I couldn't find enough adventure ("scenario") material and I had too much else going on in my life that I couldn't keep up with a home brew campaign ("chronicle"). I think that I would like to be a player in a MtA game, but have no interest in running it.</p><p></p><p>I don't think I would have had trouble keeping Mage games interesting or dramatic, no more so than any other TTRPG. There is a lot of juicy lore inspire hooks, scenarios, and story arcs from. If I started as a player and built up system mastery I could get over my frustration with the system. But if I wanted to run a Mage Style game and had time to create a bespoke campaign, I would probably build a system from Cortex Prime rather than use the MtA system.</p><p></p><p>The following old thread has some links folks posted that are helpful when just starting with the system:</p><p></p><p>[EMBED content="thread-676243"]https://www.enworld.org/threads/please-share-tips-and-resources-for-mage-the-ascension.676243/[/EMBED]</p><p></p><p>Mage Made Easy is worth getting. The last post has a list of adventures.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9690767, member: 6796661"] I bounced off of Mage the Ascension. A couple players in my main group really liked the system and convinced me to try running it. I like the concept of how magic works, but I found the rules to be very esoteric, poorly presented and difficult pickup. My main reason for not sticking with it was that I couldn't find enough adventure ("scenario") material and I had too much else going on in my life that I couldn't keep up with a home brew campaign ("chronicle"). I think that I would like to be a player in a MtA game, but have no interest in running it. I don't think I would have had trouble keeping Mage games interesting or dramatic, no more so than any other TTRPG. There is a lot of juicy lore inspire hooks, scenarios, and story arcs from. If I started as a player and built up system mastery I could get over my frustration with the system. But if I wanted to run a Mage Style game and had time to create a bespoke campaign, I would probably build a system from Cortex Prime rather than use the MtA system. The following old thread has some links folks posted that are helpful when just starting with the system: [EMBED content="thread-676243"]https://www.enworld.org/threads/please-share-tips-and-resources-for-mage-the-ascension.676243/[/EMBED] Mage Made Easy is worth getting. The last post has a list of adventures. [/QUOTE]
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